People with Autism Spectrum Disorder frequently struggle with eye contact, i.e. the ability to reciprocate another person’s direct look. This restricts their access to social interaction and thus constitutes a considerable barrier to social inclusion. This paper explores the possibility to employ virtual and augmented reality to devise training programs aimed at improving eye contact skills in the population at stake. The paper starts with a critique of the usage of virtual reality, highlighting some of its limitations: most importantly, the discomfort generated by most headsets. Hence, the paper proposes a shift towards augmented reality. By comparing the two technologies, it shows that the latter, in addition to proving at least as effective as virtual reality, is also more tol erable, both physically and socially, and easier to incorporate into everyday social settings. Augmented reality, the paper concludes, may become an important component of future interventions targeting social inclusion for people with Autism Spectrum Disorder.

Making Interaction Accessible: Virtual and Augmented Reality for Eye Contact Training in Autism Spectrum Disorder / F. Cavaletti. - In: ITALIAN JOURNAL OF SPECIAL EDUCATION FOR INCLUSION. - ISSN 2282-5061. - 10:2(2022 Dec 31), pp. 221-228. [10.7346/sipes-02-2022-21]

Making Interaction Accessible: Virtual and Augmented Reality for Eye Contact Training in Autism Spectrum Disorder

F. Cavaletti
2022

Abstract

People with Autism Spectrum Disorder frequently struggle with eye contact, i.e. the ability to reciprocate another person’s direct look. This restricts their access to social interaction and thus constitutes a considerable barrier to social inclusion. This paper explores the possibility to employ virtual and augmented reality to devise training programs aimed at improving eye contact skills in the population at stake. The paper starts with a critique of the usage of virtual reality, highlighting some of its limitations: most importantly, the discomfort generated by most headsets. Hence, the paper proposes a shift towards augmented reality. By comparing the two technologies, it shows that the latter, in addition to proving at least as effective as virtual reality, is also more tol erable, both physically and socially, and easier to incorporate into everyday social settings. Augmented reality, the paper concludes, may become an important component of future interventions targeting social inclusion for people with Autism Spectrum Disorder.
virtual reality; augmented reality; direct look; social skills; gaze aversion; autism;
Settore M-FIL/04 - Estetica
Settore M-FIL/02 - Logica e Filosofia della Scienza
Settore PHIL-04/A - Estetica
Settore PHIL-02/A - Logica e filosofia della scienza
   An-Iconology: History, Theory, and Practices of Environmental Images (AN-ICON)
   AN-ICON
   EUROPEAN COMMISSION
   H2020
   834033
31-dic-2022
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/950438
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