By monument, we mean in this text a narrative and spatialized artifact that allows the reactivation of the past. In this respect, we will consider as monuments the experiments made possible by the new interactive digital technologies such as video games and virtual and augmented reality (VR and AR). Following the perspective opened by the most recent studies on memory, we will question the contemporary processes of understanding historical events, which today necessarily involve a mediated repositioning of the personal point of view and emotions.

Immersive Monuments : Social Memory and Trauma Processing in Video Games and Virtual Reality / G. Grossi, E. Modena. - In: MÉMOIRES EN JEU. - ISSN 2497-2711. - 2021:14(2021), pp. 88-94.

Immersive Monuments : Social Memory and Trauma Processing in Video Games and Virtual Reality

G. Grossi
;
E. Modena
2021

Abstract

By monument, we mean in this text a narrative and spatialized artifact that allows the reactivation of the past. In this respect, we will consider as monuments the experiments made possible by the new interactive digital technologies such as video games and virtual and augmented reality (VR and AR). Following the perspective opened by the most recent studies on memory, we will question the contemporary processes of understanding historical events, which today necessarily involve a mediated repositioning of the personal point of view and emotions.
video games; virtual and immersive monuments; immersive journalism; memory studies; empathy machine
Settore M-FIL/04 - Estetica
Settore L-ART/06 - Cinema, Fotografia e Televisione
   An-Iconology: History, Theory, and Practices of Environmental Images (AN-ICON)
   AN-ICON
   EUROPEAN COMMISSION
   H2020
   834033
2021
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/911797
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