Analyzing the pre-immersive experience produced by the passthrough interface in the Oculus Quest headset, this essay deals with the role of the consumer’s gestures in the use of VR devices with fictional content. It tackles the problems of operative gestures required for the interaction: gestures triggered by the objects affordances as well as spontaneous and involuntary gestures, made possible thanks to the 6DOF of some VR content but at the same time limited by the Oculus Insight tracking system.
Passing through. Gesture interfaces in virtual reality / B. Grespi. - In: IMAGO. - ISSN 2038-5536. - 2021:23(2022 May), pp. 111-124. [10.1400/286748]
Passing through. Gesture interfaces in virtual reality
B. Grespi
2022
Abstract
Analyzing the pre-immersive experience produced by the passthrough interface in the Oculus Quest headset, this essay deals with the role of the consumer’s gestures in the use of VR devices with fictional content. It tackles the problems of operative gestures required for the interaction: gestures triggered by the objects affordances as well as spontaneous and involuntary gestures, made possible thanks to the 6DOF of some VR content but at the same time limited by the Oculus Insight tracking system.File | Dimensione | Formato | |
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