This paper describes an educational and creative experience based on tangible user interfaces for making music together. The learners involved in the initiative, aged 7 to 50, presented various forms of social disadvantage and, in some cases, also physical and cognitive impairment. The methodology consisted in building a number of user-tailored experiences to let participants acquire basic musical skills by a hands-on approach implemented through an ensemble of digital instruments. Aspects such as peer-to-peer collaboration, usability, and accessibility had to be addressed. The achieved results included not only the improvement of music competences in vulnerable users, but also the acquisition of social and soft skills. After analyzing the state of the art, this paper aims to investigate all the aspects of the initiative, starting from the design phase (devices, organizational aspects, learning subjects, etc.), then describing the experimental setting, and, finally, documenting the achieved results.

An Ensemble of Tangible User Interfaces to Foster Music Awareness and Interaction in Vulnerable Learners / A. Barate', L.A. Ludovico, E. Oriolo - In: Proceedings of the 5th International Conference on Computer-Human Interaction Research and Applications. 1 / [a cura di] H.P. Silva, L. Constantine, A. Holzinger. - [s.l] : SCITEPRESS, 2021. - ISBN 978-989-758-538-8. - pp. 48-57 (( Intervento presentato al 5. convegno International Conference on Computer-Human Interaction Research and Applications nel 2021 [10.5220/0010653400003060].

An Ensemble of Tangible User Interfaces to Foster Music Awareness and Interaction in Vulnerable Learners

A. Barate'
Primo
;
L.A. Ludovico
Secondo
;
2021

Abstract

This paper describes an educational and creative experience based on tangible user interfaces for making music together. The learners involved in the initiative, aged 7 to 50, presented various forms of social disadvantage and, in some cases, also physical and cognitive impairment. The methodology consisted in building a number of user-tailored experiences to let participants acquire basic musical skills by a hands-on approach implemented through an ensemble of digital instruments. Aspects such as peer-to-peer collaboration, usability, and accessibility had to be addressed. The achieved results included not only the improvement of music competences in vulnerable users, but also the acquisition of social and soft skills. After analyzing the state of the art, this paper aims to investigate all the aspects of the initiative, starting from the design phase (devices, organizational aspects, learning subjects, etc.), then describing the experimental setting, and, finally, documenting the achieved results.
music; tangible user interfaces; computer-supported education; educational vulnerability; social disadvantag; accessibility; educational poverty
Settore INF/01 - Informatica
Settore M-PED/04 - Pedagogia Sperimentale
2021
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
CHIRA_2021.pdf

accesso riservato

Descrizione: pdf
Tipologia: Publisher's version/PDF
Dimensione 8.28 MB
Formato Adobe PDF
8.28 MB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/876992
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 3
  • ???jsp.display-item.citation.isi??? 0
social impact