This article examines the narrative identity of a new emerging medium, the virtual reality installation. In order to do so, the representation of dream states often presented in virtual art will be considered as a metareflexive model to be analysed in order to comprehend the distinctive characteristics of this experience. From this point of view, the study distinguishes virtual from physical art installations, the experience of which has been compared by Claire Bishop to the process of de-codification of dreams, focusing on the concept of incorporation. Accordingly, this incorporated experience of immersive images will be considered in relation to contemporary dream theory, formulated in the fields of neuroscience and philosophy of mind. At the same time, a second focus will be devoted to the use of the dream metaphor in new media art dealing with media archaeology and in particular in the interactive artwork Beyond (1997). In conclusion, the analysis of two contemporary virtual reality installations metariflexively dealing with dream experience, Somnai (2018) and The Key (2019) will lead to the individuation of a common experiential model: storyliving instead of storytelling.

Dreamlike Environments: “Story-living” in Virtual Reality Installations / G. Grossi. - In: CINERGIE. - ISSN 2280-9481. - 2021:19(2021 Aug 04), pp. 147-155. [10.6092/issn.2280-9481/12321]

Dreamlike Environments: “Story-living” in Virtual Reality Installations

G. Grossi
2021

Abstract

This article examines the narrative identity of a new emerging medium, the virtual reality installation. In order to do so, the representation of dream states often presented in virtual art will be considered as a metareflexive model to be analysed in order to comprehend the distinctive characteristics of this experience. From this point of view, the study distinguishes virtual from physical art installations, the experience of which has been compared by Claire Bishop to the process of de-codification of dreams, focusing on the concept of incorporation. Accordingly, this incorporated experience of immersive images will be considered in relation to contemporary dream theory, formulated in the fields of neuroscience and philosophy of mind. At the same time, a second focus will be devoted to the use of the dream metaphor in new media art dealing with media archaeology and in particular in the interactive artwork Beyond (1997). In conclusion, the analysis of two contemporary virtual reality installations metariflexively dealing with dream experience, Somnai (2018) and The Key (2019) will lead to the individuation of a common experiential model: storyliving instead of storytelling.
No
English
Virtual reality installation; Virtual arts and media; Dream theory; Narrative strategies; Storyliving; New media art
Settore L-ART/06 - Cinema, Fotografia e Televisione
Settore M-FIL/04 - Estetica
Articolo
Esperti anonimi
Pubblicazione scientifica
   An-Iconology: History, Theory, and Practices of Environmental Images (AN-ICON)
   AN-ICON
   EUROPEAN COMMISSION
   H2020
   834033
4-ago-2021
Mimesis : Alma Mater Studiorum Università degli studi di Bologna
2021
19
147
155
9
Pubblicato
Periodico con rilevanza internazionale
https://cinergie.unibo.it/article/view/12321
manual
Aderisco
info:eu-repo/semantics/article
Dreamlike Environments: “Story-living” in Virtual Reality Installations / G. Grossi. - In: CINERGIE. - ISSN 2280-9481. - 2021:19(2021 Aug 04), pp. 147-155. [10.6092/issn.2280-9481/12321]
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/861400
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