As it triggers and regulates meaningful dyadic interaction, the direct gaze, i.e. another individual’s gaze meeting one’s own gaze, can be understood within the frame of “participatory sense-making”. In my presentation, I will rely on the notion of participatory sense-making to explore the effects of eye-based interactions between human users and AI-based characters in virtual reality (VR). First, I will argue that VR promotes a “homogenisation” of audience space and image space, and of human users and virtual characters. This, I will propose, allows to speak of participatory sense-making – a notion mostly applied to real-life interactions – in relation to VR as well. Then, reworking the notion of “diegetic space”, I will identify two opposite modalities in which the mentioned “homogenisation” can occur: “absolute diegetisation” (typical of entertainment VR) and “end of diegesis” (typical of training and therapeutic VR). Each of these options, I will show, correspond to specific modulations of gaze dynamics, participatory sense-making, and renegotiation of the user’s self.

Transformative Gazes Gaze, Participatory Sense-making, and Renegotiation of the Self in Virtual Reality / F. Cavaletti. ((Intervento presentato al convegno SCSMI-Society for the Cognitive Studies of the Moving Image Conference tenutosi a online nel 2021.

Transformative Gazes Gaze, Participatory Sense-making, and Renegotiation of the Self in Virtual Reality

F. Cavaletti
2021-06-10

Abstract

As it triggers and regulates meaningful dyadic interaction, the direct gaze, i.e. another individual’s gaze meeting one’s own gaze, can be understood within the frame of “participatory sense-making”. In my presentation, I will rely on the notion of participatory sense-making to explore the effects of eye-based interactions between human users and AI-based characters in virtual reality (VR). First, I will argue that VR promotes a “homogenisation” of audience space and image space, and of human users and virtual characters. This, I will propose, allows to speak of participatory sense-making – a notion mostly applied to real-life interactions – in relation to VR as well. Then, reworking the notion of “diegetic space”, I will identify two opposite modalities in which the mentioned “homogenisation” can occur: “absolute diegetisation” (typical of entertainment VR) and “end of diegesis” (typical of training and therapeutic VR). Each of these options, I will show, correspond to specific modulations of gaze dynamics, participatory sense-making, and renegotiation of the user’s self.
Virtual reality; direct gaze; direct address; diegesis
Settore M-FIL/04 - Estetica
Settore L-ART/06 - Cinema, Fotografia e Televisione
Settore M-FIL/02 - Logica e Filosofia della Scienza
Society for the Cognitive Studies of the Moving Image
Transformative Gazes Gaze, Participatory Sense-making, and Renegotiation of the Self in Virtual Reality / F. Cavaletti. ((Intervento presentato al convegno SCSMI-Society for the Cognitive Studies of the Moving Image Conference tenutosi a online nel 2021.
Conference Object
File in questo prodotto:
File Dimensione Formato  
Transformative Gazes.pdf

accesso aperto

Tipologia: Altro
Dimensione 215.06 MB
Formato Adobe PDF
215.06 MB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

Caricamento pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/2434/849760
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact