In aesthetics’ history, sublime is a very controversial category. It can be defined as a feeling consisting contemporarily of pleasure and displeasure. In theatre, the sublime translates in a special connection between the spectators and the performance. The research on sublime still does not agree on its nature and effects and empirical aesthetic has not been fully developed yet. In this paper the authors describe an investigation methodology, based on four main topics. Firstly, it is important to give a new definition of aesthetic category. Secondly, normative ratings of the sublime are needed and, to get them, one has to design an affective theatrical stimuli system. Thirdly, through experimental analysis, it is possible to collect patterns of activation reflecting the sublime. Fourthly, applying a software agent based on an Artificial Immune System with a Fuzzy Logic engine, it is possible to get a model to iden tify the sublime emotion.

Sublime Experience: New Strategies for Measuring the Aesthetic Impact of the Sublime / M. Mazzocut-Mis, A. Visconti, H. Tahayori, M. Ceria - In: Imagine Math 7 : Between Culture and Mathematics / [a cura di] M. Emmer, M. Abate. - [s.l] : Springer, 2020. - ISBN 9783030426521. - pp. 167-187 [10.1007/978-3-030-42653-8_11]

Sublime Experience: New Strategies for Measuring the Aesthetic Impact of the Sublime

M. Mazzocut-Mis;A. Visconti
;
M. Ceria
2020

Abstract

In aesthetics’ history, sublime is a very controversial category. It can be defined as a feeling consisting contemporarily of pleasure and displeasure. In theatre, the sublime translates in a special connection between the spectators and the performance. The research on sublime still does not agree on its nature and effects and empirical aesthetic has not been fully developed yet. In this paper the authors describe an investigation methodology, based on four main topics. Firstly, it is important to give a new definition of aesthetic category. Secondly, normative ratings of the sublime are needed and, to get them, one has to design an affective theatrical stimuli system. Thirdly, through experimental analysis, it is possible to collect patterns of activation reflecting the sublime. Fourthly, applying a software agent based on an Artificial Immune System with a Fuzzy Logic engine, it is possible to get a model to iden tify the sublime emotion.
Settore INF/01 - Informatica
   Dipartimenti di Eccellenza 2018-2022 - Dipartimento di FILOSOFIA
   MINISTERO DELL'ISTRUZIONE E DEL MERITO
2020
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/774978
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