The computational power of new technologies has increased in recent years, and new devices for Augmented Reality (AR) and Mixed Reality (MR), such as Microsoft Hololens, have been proposed. We describe here how through MR we enable the therapist to see in real-time a quantitative evaluation of a rehabilitation exercise, in terms of adequate metrics reported both as text and as graphs, while he/she is looking at it. This would allow to combine the qualitative experience of the therapist with quantitative data to enable the therapist to make the most adequate decisions in terms of modification of the rehabilitation scheduling and of the parameters. Moreover, it also allows to verify in real-time the effect of the modifications of the parameters and further tune them. Preliminary results have highlighted some limitations in prolonged use, but have indeed supported the power of this approach inside the rehabilitation field.

MIRARTS: A mixed reality application to support postural rehabilitation / M. Pezzera, E. Chitti, N.A. Borghese - In: 2020 IEEE 8th International Conference on Serious Games and Applications for Health (SeGAH)[s.l] : IEEE, 2020. - ISBN 9781728190433. - pp. 1-7 (( Intervento presentato al 8. convegno International Conference on Serious Games and Applications for Health tenutosi a Vancouver nel 2020 [10.1109/SeGAH49190.2020.9201694].

MIRARTS: A mixed reality application to support postural rehabilitation

M. Pezzera
;
E. Chitti;N.A. Borghese
2020

Abstract

The computational power of new technologies has increased in recent years, and new devices for Augmented Reality (AR) and Mixed Reality (MR), such as Microsoft Hololens, have been proposed. We describe here how through MR we enable the therapist to see in real-time a quantitative evaluation of a rehabilitation exercise, in terms of adequate metrics reported both as text and as graphs, while he/she is looking at it. This would allow to combine the qualitative experience of the therapist with quantitative data to enable the therapist to make the most adequate decisions in terms of modification of the rehabilitation scheduling and of the parameters. Moreover, it also allows to verify in real-time the effect of the modifications of the parameters and further tune them. Preliminary results have highlighted some limitations in prolonged use, but have indeed supported the power of this approach inside the rehabilitation field.
mixed reality; Hololens; home-rehabilitation; serious games; exer-games
Settore INF/01 - Informatica
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Utilizza questo identificativo per citare o creare un link a questo documento: http://hdl.handle.net/2434/763148
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