Technological development, ubiquity of digital devices and the widespread possibility of Internet access have completely changed the way people approach the musical experience, significantly broadening the audience of producers and users of music. These advances make it important to reflect on how technology has changed the way music is taught and learned, and on the new possibilities offered by tangible, large-scale, augmented, and virtual reality interfaces. The purpose of this chapter is to systematically analyze and discuss digital learning materials explicitly conceived for a wide pedagogical area known as computer-based music education. In order to catch the aspects of heterogeneity on one side, but also, on the other side, make some relevant clusters emerge, the authors introduce a multidimensional classification schema. In particular, the proposed taxonomy considers the axes of cognitive approaches and methods, learning goals, categories of end users, implementation technologies, interfaces, and intended school types and levels. Finally, the most significant trends and practices are evaluated in order to introduce innovation in music education curricula.
A Multidimensional Taxonomy of Digital Learning Materials for Music Education / F. Avanzini, A. Barate', L.A. Ludovico, M. Mandanici (PERSPECTIVES ON EDUCATION IN THE DIGITAL AGE). - In: Pedagogies of Digital Learning in Higher Education / [a cura di] L. Daniela. - Prima edizione. - London : Routledge, 2020 Jun 03. - ISBN 978-0-367-89483-2. - pp. 88-103
A Multidimensional Taxonomy of Digital Learning Materials for Music Education
F. Avanzini;A. Barate';L.A. Ludovico;
2020
Abstract
Technological development, ubiquity of digital devices and the widespread possibility of Internet access have completely changed the way people approach the musical experience, significantly broadening the audience of producers and users of music. These advances make it important to reflect on how technology has changed the way music is taught and learned, and on the new possibilities offered by tangible, large-scale, augmented, and virtual reality interfaces. The purpose of this chapter is to systematically analyze and discuss digital learning materials explicitly conceived for a wide pedagogical area known as computer-based music education. In order to catch the aspects of heterogeneity on one side, but also, on the other side, make some relevant clusters emerge, the authors introduce a multidimensional classification schema. In particular, the proposed taxonomy considers the axes of cognitive approaches and methods, learning goals, categories of end users, implementation technologies, interfaces, and intended school types and levels. Finally, the most significant trends and practices are evaluated in order to introduce innovation in music education curricula.File | Dimensione | Formato | |
---|---|---|---|
ch_05.pdf
accesso riservato
Descrizione: pdf
Tipologia:
Publisher's version/PDF
Dimensione
626.73 kB
Formato
Adobe PDF
|
626.73 kB | Adobe PDF | Visualizza/Apri Richiedi una copia |
Pubblicazioni consigliate
I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.