We present a number of techniques to facilitate the generation of textures for facial modeling. In particular, we address the generation of facial skin textures from uncalibrated input photographs as well as the creation of individual textures for facial components such as eyes or teeth. Apart from an initial feature point selection for the skin texturing, all our methods work fully automatically without any user interaction. The resulting textures show a high quality and are suitable for both photo-realistic and real-time facial animation.
Texturing faces / M. Tarini, H. Yamauchi, J. Haber, H.-. Seidel - In: Graphics Interface / [a cura di] W. Heidrich, R. Balakrishnan. - [s.l] : A K Peters/CRC Press, 2002. - ISBN 9781568811833. - pp. 89-98 (( convegno Graphic Interface 2002 tenutosi a Calgary nel 2002.
Texturing faces
M. Tarini;
2002
Abstract
We present a number of techniques to facilitate the generation of textures for facial modeling. In particular, we address the generation of facial skin textures from uncalibrated input photographs as well as the creation of individual textures for facial components such as eyes or teeth. Apart from an initial feature point selection for the skin texturing, all our methods work fully automatically without any user interaction. The resulting textures show a high quality and are suitable for both photo-realistic and real-time facial animation.File | Dimensione | Formato | |
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