In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that "imitates" the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hires meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algorithms to implement them. Lastly, we apply them to rate different mapping methods, including the widely used ones and the new one proposed here.

Visibility based methods and assessment for detail-recovery / M. Tarini, P. Cignoni, R. Scopigno - In: IEEE Visualization, 2003. VIS 2003 / [a cura di] G. Turk, J.J. VanWijk, R. Moorhead. - [s.l] : IEEE Press, 2003 Oct. - ISBN 0780381203. - pp. 457-464 (( convegno IEEE Visualization 2003 Conference tenutosi a Seattle nel 2003 [10.1109/VISUAL.2003.1250407].

Visibility based methods and assessment for detail-recovery

M. Tarini;
2003

Abstract

In this paper we propose a new method for the creation of normal maps for recovering the detail on simplified meshes and a set of objective techniques to metrically evaluate the quality of different recovering techniques. The proposed techniques, that automatically produces a normal-map texture for a simple 3D model that "imitates" the high frequency detail originally present in a second, much higher resolution one, is based on the computation of per-texel visibility and self-occlusion information. This information is used to define a point-to-point correspondence between simplified and hires meshes. Moreover, we introduce a number of criteria for measuring the quality (visual or otherwise) of a given mapping method, and provide efficient algorithms to implement them. Lastly, we apply them to rate different mapping methods, including the widely used ones and the new one proposed here.
simplification; texture mapping; detail recovery; normal mapping; texture for geometry
Settore INF/01 - Informatica
ott-2003
IEEE Computer Society
Technical Committee on Visualization and Graphics
ACM SIGGRAPH
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
2003_Visibility_based_methods_and_assessment.pdf

accesso aperto

Tipologia: Publisher's version/PDF
Dimensione 3.91 MB
Formato Adobe PDF
3.91 MB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/681515
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 32
  • ???jsp.display-item.citation.isi??? 14
social impact