The article questions the concept of evolution in relation to the ability of reading, and the history of books. From a survey of cross-over literature, visual texts, and intermediality, it moves into analyzing the patterns that characterize branching-path books, solitaire adventures, and role-playing games. The case in point is a famous game of the Seventies, Dungeons & Dragons. The Rule Book of Dungeons & Dragons is analyzed, paying attention to the features that support the gaming activity, but also to the literary elements embedded in the game. Both suggest a complex mutual relationship and the narrative potential attached to gaming.

Evolution of Reading: The Case of ‘Dungeons & Dragons’, a fantasy tabletop role-playing game / F. Orestano (PUBLIJE). - In: Reading & Gaming / [a cura di] C. Aubry, C. Krömer, B. Ouvry-Vial. - [s.l] : Le Mans Université : Université Bretagne Loire, 2019.

Evolution of Reading: The Case of ‘Dungeons & Dragons’, a fantasy tabletop role-playing game

F. Orestano
2019

Abstract

The article questions the concept of evolution in relation to the ability of reading, and the history of books. From a survey of cross-over literature, visual texts, and intermediality, it moves into analyzing the patterns that characterize branching-path books, solitaire adventures, and role-playing games. The case in point is a famous game of the Seventies, Dungeons & Dragons. The Rule Book of Dungeons & Dragons is analyzed, paying attention to the features that support the gaming activity, but also to the literary elements embedded in the game. Both suggest a complex mutual relationship and the narrative potential attached to gaming.
L’article interroge le concept d'évolution appliqué aux compétences de lecture et à l’histoire du livre. D’une enquête sur la littérature hybride, les textes visuels et l’intermédialité, il passe à l’analyse des schémas caractérisant la littérature interactive (livres dont vous êtes le héros), les aventures solitaires et les jeux de rôle. L’exemple concret est un célèbre jeu des années soixantedix Donjons & Dragons. Le livre des règles de D&D est analysé en prêtant attention aux aspects qui soutiennent l’activité ludique mais aussi aux éléments littéraires ancrés dans le jeu. Les deux suggèrent une relation mutuelle complexe et le potentiel narratif du jeu.
Dungeons & Dragons; crossover literature; branching-path books; interactivity; role-playing; Livres, littérature hybride; verbal et visuel; littérature interactive; livre dont vous êtes le héros; jeu de rôle solitaire d'aventures; Donjons & Dragons (Dungeons & Dragons);
Settore L-LIN/10 - Letteratura Inglese
2019
http://revues.univ-lemans.fr/index.php/publije/article/view/126/131
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
126-494-2-PB.pdf

accesso aperto

Tipologia: Publisher's version/PDF
Dimensione 995.92 kB
Formato Adobe PDF
995.92 kB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/661093
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus ND
  • ???jsp.display-item.citation.isi??? ND
social impact