The article questions the concept of evolution in relation to the ability of reading, and the history of books. From a survey of cross-over literature, visual texts, and intermediality, it moves into analyzing the patterns that characterize branching-path books, solitaire adventures, and role-playing games. The case in point is a famous game of the Seventies, Dungeons & Dragons. The Rule Book of Dungeons & Dragons is analyzed, paying attention to the features that support the gaming activity, but also to the literary elements embedded in the game. Both suggest a complex mutual relationship and the narrative potential attached to gaming.
Evolution of Reading: The Case of ‘Dungeons & Dragons’, a fantasy tabletop role-playing game / F. Orestano (PUBLIJE). - In: Reading & Gaming / [a cura di] C. Aubry, C. Krömer, B. Ouvry-Vial. - [s.l] : Le Mans Université : Université Bretagne Loire, 2019.
Evolution of Reading: The Case of ‘Dungeons & Dragons’, a fantasy tabletop role-playing game
F. Orestano
2019
Abstract
The article questions the concept of evolution in relation to the ability of reading, and the history of books. From a survey of cross-over literature, visual texts, and intermediality, it moves into analyzing the patterns that characterize branching-path books, solitaire adventures, and role-playing games. The case in point is a famous game of the Seventies, Dungeons & Dragons. The Rule Book of Dungeons & Dragons is analyzed, paying attention to the features that support the gaming activity, but also to the literary elements embedded in the game. Both suggest a complex mutual relationship and the narrative potential attached to gaming.File | Dimensione | Formato | |
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