This paper considers the problem of 3-D sound rendering in the near field through a low-order HRTF model. Here we concentrate on diffraction effects caused by the human head which we model as a rigid sphere. For relatively close source distances there already exists an algorithm that gives a good approximation to analytical spherical HRTF curves; yet, due to excessive computational cost, it turns out to be impractical in a real-time dynamic context. For this reason the adoption of a further approximation based on principal component analysis, which can significantly speed up spherical HRTF computation, is proposed. The model resulting from such an approach is suitable for future integration in a structural HRTF model and parameterization over anthropometrical measurements of a wide range of subjects.

Real-time binaural audio rendering in the near field / S. Spagnol, F. Avanzini (Proceedings of the Sound and Music Computing Conferences). - In: Proceedings of the International Conference on Sound and Music Computing (SMC09)[s.l] : SMC, 2009. - ISBN 9789899557765. - pp. 201-206 (( convegno International Conference on Sound and Music Computing (SMC09) tenutosi a Porto nel 2009.

Real-time binaural audio rendering in the near field

F. Avanzini
2009

Abstract

This paper considers the problem of 3-D sound rendering in the near field through a low-order HRTF model. Here we concentrate on diffraction effects caused by the human head which we model as a rigid sphere. For relatively close source distances there already exists an algorithm that gives a good approximation to analytical spherical HRTF curves; yet, due to excessive computational cost, it turns out to be impractical in a real-time dynamic context. For this reason the adoption of a further approximation based on principal component analysis, which can significantly speed up spherical HRTF computation, is proposed. The model resulting from such an approach is suitable for future integration in a structural HRTF model and parameterization over anthropometrical measurements of a wide range of subjects.
3D audio; audio signal processing
Settore INF/01 - Informatica
Settore ING-INF/05 - Sistemi di Elaborazione delle Informazioni
2009
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/655899
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