This paper deals with the adoption of 5G technologies in an educational context, focusing on activities based on Augmented Reality (AR) and Virtual Reality (VR). After introducing some scenarios using AR/VR approaches, we will describe the main characteristics of 5G and will provide an example of application in the field of music education.

5G Technology for Augmented and Virtual Reality in Education / A. Baratè, G. Haus, L.A. Ludovico, E. Pagani, N. Scarabottolo - In: Education and New Developments 2019. 1 / [a cura di] M. Carmo. - [s.l] : InScience Press, 2019. - ISBN 9789895431250. - pp. 512-516 (( Intervento presentato al 7. convegno International Conference on Education and New Developments tenutosi a Porto nel 2019.

5G Technology for Augmented and Virtual Reality in Education

A. Baratè;G. Haus;L.A. Ludovico;E. Pagani;N. Scarabottolo
2019

Abstract

This paper deals with the adoption of 5G technologies in an educational context, focusing on activities based on Augmented Reality (AR) and Virtual Reality (VR). After introducing some scenarios using AR/VR approaches, we will describe the main characteristics of 5G and will provide an example of application in the field of music education.
5G; education; augmented reality; virtual reality; cloud infrastructures
Settore INF/01 - Informatica
2019
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/651964
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