In the context of real-time, GPU-based rendering of animated skinned meshes, we propose a new algorithm to compute surface normals with minimal overhead both in terms of the memory footprint and the required per-vertex operations. By accounting for the variation of the skinning weights over the surface, we achieve a higher visual quality compared to the standard approximation ubiquitously used in video-game engines and other real-time applications. Our method supports Linear Blend Skinning and Dual Quaternion Skinning. We demonstrate the advantages of our technique on a variety of datasets and provide a complete open-source implementation, including GLSL shaders.

Accurate and efficient lighting for skinned models / M. Tarini, D. Panozzo, O. Sorkine-Hornung. - In: COMPUTER GRAPHICS FORUM. - ISSN 0167-7055. - 33:2(2014 Jun), pp. 421-428.

Accurate and efficient lighting for skinned models

M. Tarini
Primo
;
2014

Abstract

In the context of real-time, GPU-based rendering of animated skinned meshes, we propose a new algorithm to compute surface normals with minimal overhead both in terms of the memory footprint and the required per-vertex operations. By accounting for the variation of the skinning weights over the surface, we achieve a higher visual quality compared to the standard approximation ubiquitously used in video-game engines and other real-time applications. Our method supports Linear Blend Skinning and Dual Quaternion Skinning. We demonstrate the advantages of our technique on a variety of datasets and provide a complete open-source implementation, including GLSL shaders.
English
computer networks and communications
Settore INF/01 - Informatica
Articolo
Esperti anonimi
Pubblicazione scientifica
giu-2014
Wiley Blackwell Publishing
33
2
421
428
8
Pubblicato
Periodico con rilevanza internazionale
Convegno internazionale
Intervento inviato
https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.12330
scopus
crossref
Aderisco
info:eu-repo/semantics/article
Accurate and efficient lighting for skinned models / M. Tarini, D. Panozzo, O. Sorkine-Hornung. - In: COMPUTER GRAPHICS FORUM. - ISSN 0167-7055. - 33:2(2014 Jun), pp. 421-428.
reserved
Prodotti della ricerca::01 - Articolo su periodico
3
262
Article (author)
si
M. Tarini, D. Panozzo, O. Sorkine-Hornung
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/553624
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