We propose a UV mapping algorithm that jointly optimizes for cuts and distortion, sidestepping heuristics for placing the cuts. The energy we minimize is a state-of-the-art geometric distortion measure, generalized to take seams into account. Our algorithm is designed to support an interactive workflow: it optimizes UV maps on the fly, while the user can interactively move vertices, cut mesh parts, join seams, separate overlapping regions, and control the placement of the parameterization patches in the UV space. Our UV maps are of high quality in terms of both geometric distortion and cut placement, and compare favorably to those designed with traditional modeling tools. The UV maps can be created in a fraction of the time as existing methods, since our algorithm drastically alleviates the trial-and-error, iterative procedures that plague traditional UV mapping approaches.

Autocuts: Simultaneous distortion and cut optimization for UV mapping / R. Poranne, M. Tarini, S. Huber, D. Panozzo, O. Sorkine-Hornung. - In: ACM TRANSACTIONS ON GRAPHICS. - ISSN 0730-0301. - 36:6(2017 Nov), pp. a215.1-a215.11. ((Intervento presentato al 10. convegno ACM SIGGRAPH Conference and Exhibition on Computer Graphics and Interactive Techniques in Asia : November, 27th-30th tenutosi a Bangkok (THA) nel 2017.

Autocuts: Simultaneous distortion and cut optimization for UV mapping

M. Tarini
Secondo
;
2017

Abstract

We propose a UV mapping algorithm that jointly optimizes for cuts and distortion, sidestepping heuristics for placing the cuts. The energy we minimize is a state-of-the-art geometric distortion measure, generalized to take seams into account. Our algorithm is designed to support an interactive workflow: it optimizes UV maps on the fly, while the user can interactively move vertices, cut mesh parts, join seams, separate overlapping regions, and control the placement of the parameterization patches in the UV space. Our UV maps are of high quality in terms of both geometric distortion and cut placement, and compare favorably to those designed with traditional modeling tools. The UV maps can be created in a fraction of the time as existing methods, since our algorithm drastically alleviates the trial-and-error, iterative procedures that plague traditional UV mapping approaches.
cuts; distortion minimization; parameterization; UV mapping; computer graphics and computer-aided design
Settore INF/01 - Informatica
   DSurf: Scalable Computational Methods for 3D Printing Surfaces
   MINISTERO DELL'ISTRUZIONE E DEL MERITO
   2015B8TRFM_003 - PE6
nov-2017
Adobe Systems
ETH Zurich
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/553598
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