Aim: New technologies in PE provide children with the opportunity (a) to improve motor learning and self-efficacy, (b) model and stucture new prospective of the educational process (Clapham et al.,2015). The purpose of this study is to evalute and compare (a) the development of motor coordination of primary school’s children in relation to BMI, (b) effects of strategies that utilize interactive video game technology (T0 vs T1), (c) enjoyment and physical selfefficacy between EG and CG. Methods: The study has been conducted in a primary school of Puglia, Italy. The sample includes 65 children, separated into two groups in relation to sex and BMI: EG (M: 22, age,10.09 ± 0.30; F:19, age 10.10 ± 0.31) and CG (M: 12, age, 10 ± 0.42; F: 12, age 10 ± 0.0). The experimental program consists of 10 lessons, using specialised interactive video game technology to point out unusual motor responses. For the CG has been used teaching styles of production. The following tests have been proposed before and after the intervention: MOBAK 5 (Hermann and Seelig 2016), PSP_C (physical self-efficacy) and PACES (enjoyment). Results: Besides the descriptive statistics (M ± DS), T-test was used in order to highlights significative differences between T0-T1, indipendently from sex differences. The significance value was set at p\0.05. Data analysis revealed significative differences between EG for boys and girls about (a) Control Object and Self-Movement (p\0.05); (b) and physical self efficacy scale (p\0.05). Conclusions: The use of modern technologies and different teaching styles in PE promote motor learning and self-efficacy in children. The trail of new and different instruments are needed to enhance educational environments and develop intrinsic motivation to motor activities. References 1. Clapham, E.D. et al. (2015). The Physical Educator. 72,1, 102–116. 2. Hermann, C. & Seelig, H. (2016). Sportwissenschaft,

Quantitative and Qualitative tools for a physical education program that increases inclusion of children with disabilities / F. Togni, A. Cudicio, M. Vandoni, R. Codella, L. Floreani, D. Partegiani, C. Galvani. - In: SPORT SCIENCES FOR HEALTH. - ISSN 1824-7490. - 13:Suppl. 1(2017 Sep 01), pp. 7 PED.S38-7 PED.S39. ((Intervento presentato al 9. convegno SISMES National Congress "Research and Training Applied to Movement and Sport Sciences" : September, 29th - 1st October tenutosi a Brescia nel 2017.

Quantitative and Qualitative tools for a physical education program that increases inclusion of children with disabilities

R. Codella;
2017

Abstract

Aim: New technologies in PE provide children with the opportunity (a) to improve motor learning and self-efficacy, (b) model and stucture new prospective of the educational process (Clapham et al.,2015). The purpose of this study is to evalute and compare (a) the development of motor coordination of primary school’s children in relation to BMI, (b) effects of strategies that utilize interactive video game technology (T0 vs T1), (c) enjoyment and physical selfefficacy between EG and CG. Methods: The study has been conducted in a primary school of Puglia, Italy. The sample includes 65 children, separated into two groups in relation to sex and BMI: EG (M: 22, age,10.09 ± 0.30; F:19, age 10.10 ± 0.31) and CG (M: 12, age, 10 ± 0.42; F: 12, age 10 ± 0.0). The experimental program consists of 10 lessons, using specialised interactive video game technology to point out unusual motor responses. For the CG has been used teaching styles of production. The following tests have been proposed before and after the intervention: MOBAK 5 (Hermann and Seelig 2016), PSP_C (physical self-efficacy) and PACES (enjoyment). Results: Besides the descriptive statistics (M ± DS), T-test was used in order to highlights significative differences between T0-T1, indipendently from sex differences. The significance value was set at p\0.05. Data analysis revealed significative differences between EG for boys and girls about (a) Control Object and Self-Movement (p\0.05); (b) and physical self efficacy scale (p\0.05). Conclusions: The use of modern technologies and different teaching styles in PE promote motor learning and self-efficacy in children. The trail of new and different instruments are needed to enhance educational environments and develop intrinsic motivation to motor activities. References 1. Clapham, E.D. et al. (2015). The Physical Educator. 72,1, 102–116. 2. Hermann, C. & Seelig, H. (2016). Sportwissenschaft,
Settore M-EDF/01 - Metodi e Didattiche delle Attivita' Motorie
Settore M-EDF/02 - Metodi e Didattiche delle Attivita' Sportive
1-set-2017
Società Italiana delle Scienze Motorie e Sportive (SISMES)
https://link.springer.com/journal/11332/13/1/suppl/page/1
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/525696
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