There are several situations in which a person with visual impairment or blindness needs to extract information from an image. Examples include everyday activities, like reading a map, as well as educational activities, like exercises to develop visuospatial skills. In this contribution we propose a set of 6 sonification techniques to recognize simple shapes on touchscreen devices. The effectiveness of these sonification techniques is evaluated though Invisible Puzzle, a mobile application that makes it possible to conduct non-supervised evaluation sessions. Invisible Puzzle adopts a gamification approach and is a preliminary step in the development of a complete game that will make it possible to conduct a large scale evaluation with hundreds or thousands of blind users. With Invisible Puzzle we conducted 131 tests with sighted subjects and 18 tests with subjects with blindness. All subjects involved in the process successfully completed the evaluation session, with high engagement, hence showing the effectiveness of the evaluation procedure. Results give interesting insights on the differences among the sonification techniques and, most importantly, show that, after a short training, subjects are able to identify many different shapes.

Towards large scale evaluation of novel sonification techniques for non visual shape exploration / A. Gerino, L. Picinali, C. Bernareggi, N. Alabastro, S. Mascetti - In: ASSETS 2015 : proceedingsNew York : ACM, 2015. - ISBN 9781450334006. - pp. 13-21 (( Intervento presentato al 17. convegno Conference on Computers and Accessibility tenutosi a Lisbon nel 2015 [10.1145/2700648.2809848].

Towards large scale evaluation of novel sonification techniques for non visual shape exploration

A. Gerino
Primo
;
C. Bernareggi;S. Mascetti
Ultimo
2015

Abstract

There are several situations in which a person with visual impairment or blindness needs to extract information from an image. Examples include everyday activities, like reading a map, as well as educational activities, like exercises to develop visuospatial skills. In this contribution we propose a set of 6 sonification techniques to recognize simple shapes on touchscreen devices. The effectiveness of these sonification techniques is evaluated though Invisible Puzzle, a mobile application that makes it possible to conduct non-supervised evaluation sessions. Invisible Puzzle adopts a gamification approach and is a preliminary step in the development of a complete game that will make it possible to conduct a large scale evaluation with hundreds or thousands of blind users. With Invisible Puzzle we conducted 131 tests with sighted subjects and 18 tests with subjects with blindness. All subjects involved in the process successfully completed the evaluation session, with high engagement, hence showing the effectiveness of the evaluation procedure. Results give interesting insights on the differences among the sonification techniques and, most importantly, show that, after a short training, subjects are able to identify many different shapes.
Accessibility; Visual impairment or blindness; Sonification; Image recognition; Gamification; Remote evaluation; Touch-screen devices
Settore INF/01 - Informatica
2015
ACM SIGACCESS
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/442188
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