In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.
Measuring the reading abilities of dyslexic children through a visual game / L.A. Ludovico, P.A. Di Tore, G.R. Mangione, S. Di Tore, F. Corona. - In: INTERNATIONAL JOURNAL: EMERGING TECHNOLOGIES IN LEARNING. - ISSN 1863-0383. - 10:7(2015), pp. 47-54. ((Intervento presentato al 4. convegno International Workshop on Adaptive Learning via Interactive, Collaborative and Emotional approaches (ALICE) tenutosi a Salerno nel 2014 [10.3991/ijet.v10i7.4625].
Measuring the reading abilities of dyslexic children through a visual game
L.A. LudovicoPrimo
;
2015
Abstract
In modern society about 10% of children suffer from a neuro-developmental disorder called dyslexia, which implies difficulties in learning to read. According to recent research, playing action videogames can be a valid teaching tool to improve the reading skills of dyslexic children through forms of engagement and interaction. This paper describes the design, implementation, validation and experimentation of an educational action game oriented to promote phonological and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.Pubblicazioni consigliate
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