This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are not requested to keep their eyes on the display, the device can be used as a motion-based controller, exploiting its internal motion sensors to their full potential. The game aims to be useful for both entertainment and educational purposes, and enjoyable both by visually-impaired (the main target audience for audio-based games nowadays) and sighted users.
Mobile rhythmic interaction in a sonic tennis game / S. Baldan, A. de Götzen, S. Serafin - In: CHI '13 Extended Abstracts on Human Factors in Computing Systems[s.l] : ACM New York, 2013. - ISBN 9781450319522. - pp. 2903-2906 (( convegno CHI tenutosi a Paris nel 2013 [10.1145/2468356.2479570].
Mobile rhythmic interaction in a sonic tennis game
S. BaldanPrimo
;
2013
Abstract
This paper presents a game for mobile devices which simulates a tennis match between two players. It is an audio-based game, so the majority of information and feedback to the user is given through sound instead of being displayed on a screen. As users are not requested to keep their eyes on the display, the device can be used as a motion-based controller, exploiting its internal motion sensors to their full potential. The game aims to be useful for both entertainment and educational purposes, and enjoyable both by visually-impaired (the main target audience for audio-based games nowadays) and sighted users.Pubblicazioni consigliate
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