In modern society about 10% of children experience difficulty in learning to read. They suffer from a neuro-developmental disorder called dyslexia. Scientific research has shown that the ability to play action video games improves reading skills of dyslexic children. MADRIGALE research aims at designing and implementing an educational action game oriented to promote, through forms of engaging and motivating interaction, phonological training and visuo-spatial attention in dyslexic subjects aged between 7 and 9.
MADRIGALE: a Multimedia application for dyslexia and reading improvement gamifying learning experience / P. Di Tore, S. Di Tore, G.R. Mangione, L.A. Ludovico - In: 2014 International conference on intelligent networking and collaborative systems : IEEE INCoS 2014 : 10–12 September 2014 : University of Salerno, Salerno, Italy / [a cura di] F. Xhafa, L. Barolli, F. Palmieri, M. Koeppen, V. Loia. - Los Alamitos (CA) : IEEE computer society, 2014. - ISBN 9781479963867. - pp. 486-491 (( convegno International conference on intelligent networking and collaborative systems: IEEE INCos tenutosi a Salerno nel 2014.
|Titolo:||MADRIGALE: a Multimedia application for dyslexia and reading improvement gamifying learning experience|
|Parole Chiave:||dyslexia; music action games; phonological processing; visuo-spatial attention|
|Settore Scientifico Disciplinare:||Settore INF/01 - Informatica|
|Data di pubblicazione:||2014|
|Enti collegati al convegno:||Institute of electrical and electronics engineers. Computer society|
|Digital Object Identifier (DOI):||http://dx.doi.org/10.1109/INCoS.2014.48|
|Tipologia:||Book Part (author)|
|Appare nelle tipologie:||03 - Contributo in volume|