Technology refers to the medium used to involve people in experiencing art. The role of technologies is also important in collateral activities, such as the opportunity to track visitors and understand what they are doing both within the museum and, virtually, on-line. The goal of this paper is to present a first prototype of an augmented reality tool enhancing art fruition, drawing on our previous research results on EEG-based BCI (Brain-Computer Interface) devices and priming. The tool, namely ART, aims to integrate research results and new different technological means to provide users with a virtual tutor accessible through new generation mobile devices. Its ultimate goal is to promote culture exploration overcoming linguistic and cultural barriers. Although the tool is at an early stage it has already proved to be user-friendly, stylish and promising of further future A very typical phenomenon of our times in Western societies is “the rapid transformation of textual traditions and orders of discourse” [7, p.96]. Any change brings about new combinations, the co-occurrence of contradictory elements, which give rise to a mixture of styles. English is used as a lingua franca (ELF), in terms of the communicative strategies adopted to engage users, especially when expertise, knowledge sharing and knowledge creation come increasingly into play. Linguistic elements are reinforced and complemented not only by traditional visual elements, i.e. colours and pictures, but also by a range multimedia resources, i.e. audio, video, podcasts. All these elements facilitate the comprehension of texts, support efficient communication, and enhance the effectiveness of the interpretation process. In this regard, it will interesting to evaluate the directive, instructive or purely entertaining nature of the contents of these texts.

Introducing a virtual reality EEG-BCI and priming- based tool to make Art interactive : a technological and linguistic challenge / M. Bait, A. Banzi, R. Folgieri, S. Minetti - In: Electronic imaging & the visual arts : EVA 2013 Florence : 15-16 May 2013 / [a cura di] V. Cappellini. - Firenze : Firenze University Press, 2013. - ISBN 978-88-6655-371-7. - pp. 152-156 (( convegno Electronic imaging & the visual arts : EVA 2013 tenutosi a Firenze nel 2013.

Introducing a virtual reality EEG-BCI and priming- based tool to make Art interactive : a technological and linguistic challenge

M. Bait
Primo
;
R. Folgieri
Penultimo
;
2013

Abstract

Technology refers to the medium used to involve people in experiencing art. The role of technologies is also important in collateral activities, such as the opportunity to track visitors and understand what they are doing both within the museum and, virtually, on-line. The goal of this paper is to present a first prototype of an augmented reality tool enhancing art fruition, drawing on our previous research results on EEG-based BCI (Brain-Computer Interface) devices and priming. The tool, namely ART, aims to integrate research results and new different technological means to provide users with a virtual tutor accessible through new generation mobile devices. Its ultimate goal is to promote culture exploration overcoming linguistic and cultural barriers. Although the tool is at an early stage it has already proved to be user-friendly, stylish and promising of further future A very typical phenomenon of our times in Western societies is “the rapid transformation of textual traditions and orders of discourse” [7, p.96]. Any change brings about new combinations, the co-occurrence of contradictory elements, which give rise to a mixture of styles. English is used as a lingua franca (ELF), in terms of the communicative strategies adopted to engage users, especially when expertise, knowledge sharing and knowledge creation come increasingly into play. Linguistic elements are reinforced and complemented not only by traditional visual elements, i.e. colours and pictures, but also by a range multimedia resources, i.e. audio, video, podcasts. All these elements facilitate the comprehension of texts, support efficient communication, and enhance the effectiveness of the interpretation process. In this regard, it will interesting to evaluate the directive, instructive or purely entertaining nature of the contents of these texts.
Virtual Reality ; EEG-based BCI devices ; priming ; Art fruition ; ELF
Settore L-LIN/12 - Lingua e Traduzione - Lingua Inglese
Settore INF/01 - Informatica
Settore M-PSI/01 - Psicologia Generale
2013
http://digital.casalini.it/9788866553724
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/223565
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