At MMVR 2007 we presented NeuroVR (http://www.neurovr.org) a free virtual reality platform based on open-source software. The software allows non-expert users to adapt the content of 14 pre-designed virtual environments to the specific needs of the clinical or experimental setting. Following the feedbacks of the 700 users who downloaded the first version, we developed a new version - NeuroVR 1.5 - that improves the possibility for the therapist to enhance the patient's feeling of familiarity and intimacy with the virtual scene, by using external sounds, photos or videos. Specifically, the new version now includes full sound support and the ability of triggering external sounds and videos using the keyboard. The outcomes of different trials made using NeuroVR will be presented and discussed.
Neuro VR 1.5 : A free virtual reality platform for the assessment and treatment in clinical psychology and neuroscience / G. Riva, L. Carelli, A. Gaggioli, A. Gorini, C. Vigna, R. Corsi, G. Faletti, L. Vezzadini (STUDIES IN HEALTH TECHNOLOGY AND INFORMATICS). - In: Medicine Meets Virtual Reality 17 : Nextmed: Design For/The Well Being / [a cura di] J.D. Westwood, S.W. Westwood, R.S. Haluck, H.M. Hoffman, G.T. Mogel, R. Phillips. - [s.l] : IOS Press, 2009. - ISBN 9781586039646. - pp. 268-270 (( Intervento presentato al 17. convegno Conference on Medicine Meets Virtual Reality : January, 19-22 tenutosi a Long Beach (CA, USA) nel 2009 [10.3233/978-1-58603-964-6-268].
Neuro VR 1.5 : A free virtual reality platform for the assessment and treatment in clinical psychology and neuroscience
A. Gorini;
2009
Abstract
At MMVR 2007 we presented NeuroVR (http://www.neurovr.org) a free virtual reality platform based on open-source software. The software allows non-expert users to adapt the content of 14 pre-designed virtual environments to the specific needs of the clinical or experimental setting. Following the feedbacks of the 700 users who downloaded the first version, we developed a new version - NeuroVR 1.5 - that improves the possibility for the therapist to enhance the patient's feeling of familiarity and intimacy with the virtual scene, by using external sounds, photos or videos. Specifically, the new version now includes full sound support and the ability of triggering external sounds and videos using the keyboard. The outcomes of different trials made using NeuroVR will be presented and discussed.Pubblicazioni consigliate
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