The physical modeling of complex sound generators is a complicated task. This article demonstrates how to construct an object-based environment for sound generation, whose objects can be individually synthesized and which can interact with each other through the modeling of a potential interaction topology. It shows how this interaction topology can be made dynamic and time varying.
Object-based sound synthesis for virtual environments-using musical acoustics / F. Pedersini, A. Sarti, S. Tubaro. - In: IEEE SIGNAL PROCESSING MAGAZINE. - ISSN 1053-5888. - 17:6(2000), pp. 37-51.
Object-based sound synthesis for virtual environments-using musical acoustics
F. PedersiniPrimo
;
2000
Abstract
The physical modeling of complex sound generators is a complicated task. This article demonstrates how to construct an object-based environment for sound generation, whose objects can be individually synthesized and which can interact with each other through the modeling of a potential interaction topology. It shows how this interaction topology can be made dynamic and time varying.File in questo prodotto:
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