In this paper, we describe our aim to bring creativity and collaborative design together to achieve better practice in collaborative design. We explore creativity support tools for distributed multidisciplinary design teams in the collaborative design context. We provide both a meta-design model and its prototype -- namely, the Hive-Mind Space model and MikiWiki. We do not distinguish design and use time since our approach to collaborative design is one of meta-design. That is, in the sense of designing design context and designing the design process, each use situation can be a potential design situation at the use time. To evaluate the Hive-Mind Space model and its prototype, we have applied MikiWiki in two different application domains - respectively, a role-playing game and the energy domain. Some of our findings and reflections are also shared in this paper.

Cultivating collaborative design: design for evolution / L. Zhu - In: Procedings of the Second Conference on Creativity and Innovation in DesignNew York : ACM, 2011. - ISBN 978-1-4503-0754-3. - pp. 255-266 (( Intervento presentato al 2. convegno DESIRE '11. Conference on Creativity and Innovation in Design tenutosi a Eindhoven nel 2011 [10.1145/2079216.2079253].

Cultivating collaborative design: design for evolution

L. Zhu
Primo
2011

Abstract

In this paper, we describe our aim to bring creativity and collaborative design together to achieve better practice in collaborative design. We explore creativity support tools for distributed multidisciplinary design teams in the collaborative design context. We provide both a meta-design model and its prototype -- namely, the Hive-Mind Space model and MikiWiki. We do not distinguish design and use time since our approach to collaborative design is one of meta-design. That is, in the sense of designing design context and designing the design process, each use situation can be a potential design situation at the use time. To evaluate the Hive-Mind Space model and its prototype, we have applied MikiWiki in two different application domains - respectively, a role-playing game and the energy domain. Some of our findings and reflections are also shared in this paper.
appropriation; collaborative design; hive-mind space model; meta-design; mikiwiki; social creativity
Settore INF/01 - Informatica
2011
Book Part (author)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/173915
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