This paper presents a low-cost flexible Performance Animation system for gesture generation and mapping, easy to use and general purpose, focusing on the most ancient and classical idea of animation: Puppetry. A system designed for generic puppetry, and not for a special purpose that can be easily adapted to different scenarios and budgets. For this reason we chose consumer and mainstream technologies, common graphic libraries, PC graphic cards and cheap motion-capture equipment allowing the user to insert movies and sounds integrated with a three-dimensional scene.
Neo Euclide: a low-cost system for performance animation and puppetry / G. Civati, S. Vacchi, D. Marini, A. Rizzi - In: Gesture-based communication in human-computer interaction : 5th international gesture workshop, GW 2003, Genova, Italy, april 15-17, 2003 : selected revised papers / [a cura di] A. Camurri, G. Volpe. - Berlin : Springer, 2004. - ISBN 9783540210726. - pp. 3885-3886 (( Intervento presentato al 5th. convegno International Gesture Workshop, tenutosi a Genova, Italy nel 2003.
Neo Euclide: a low-cost system for performance animation and puppetry
A. RizziUltimo
2004
Abstract
This paper presents a low-cost flexible Performance Animation system for gesture generation and mapping, easy to use and general purpose, focusing on the most ancient and classical idea of animation: Puppetry. A system designed for generic puppetry, and not for a special purpose that can be easily adapted to different scenarios and budgets. For this reason we chose consumer and mainstream technologies, common graphic libraries, PC graphic cards and cheap motion-capture equipment allowing the user to insert movies and sounds integrated with a three-dimensional scene.Pubblicazioni consigliate
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