Virtual reality (VR) offers immersive and interactive learning environments that can improve student engagement and 3D visualization. However, its application in medical education is mostly limited to clinical settings and its potential for better understanding complex concepts, or empathy with the patients, remains underexplored. Here, we describe SIGHT (Simulated Immersive Guidance for Human Training), an immersive VR application, designed to teach core concepts in the physics and functional neuroanatomy, or neurophysiology of human vision. Its two integrated learning modules allow first-person experience of normal and pathological conditions: the optics module enables users to manipulate lenses, experience refractive errors such as myopia, presbyopia, and astigmatism and correct them through appropriate lens selection; the neurophysiology module allows learners to navigate the visual pathways from the retina to the visual cortex and to simulate lesions, experiencing the corresponding visual field deficits. User authentication and interactive evaluation steps provide analytical feedback of the experience and learning process. A pilot group of medical students reported high usability, engagement and deeper understanding of the vision-related concepts, showing how the approach of SIGHT can support experiential learning in medical education.

SIGHT: an immersive Virtual Reality platform for reinforced learning of optics and functional neuroanatomy of vision / Z. Malik, L. Fornia, J. Grunig, D. Scalisi, F. Marchesi, G. Zanchetta. - (2026 Apr 14). [10.64898/2026.04.13.718109]

SIGHT: an immersive Virtual Reality platform for reinforced learning of optics and functional neuroanatomy of vision

Z. Malik
Primo
;
L. Fornia
Secondo
;
F. Marchesi
Penultimo
;
G. Zanchetta
Ultimo
2026

Abstract

Virtual reality (VR) offers immersive and interactive learning environments that can improve student engagement and 3D visualization. However, its application in medical education is mostly limited to clinical settings and its potential for better understanding complex concepts, or empathy with the patients, remains underexplored. Here, we describe SIGHT (Simulated Immersive Guidance for Human Training), an immersive VR application, designed to teach core concepts in the physics and functional neuroanatomy, or neurophysiology of human vision. Its two integrated learning modules allow first-person experience of normal and pathological conditions: the optics module enables users to manipulate lenses, experience refractive errors such as myopia, presbyopia, and astigmatism and correct them through appropriate lens selection; the neurophysiology module allows learners to navigate the visual pathways from the retina to the visual cortex and to simulate lesions, experiencing the corresponding visual field deficits. User authentication and interactive evaluation steps provide analytical feedback of the experience and learning process. A pilot group of medical students reported high usability, engagement and deeper understanding of the vision-related concepts, showing how the approach of SIGHT can support experiential learning in medical education.
Virtual Reality; Medical Education; Optics of Vision; Functional neuroanatomy; Experiential learning
Settore PHYS-02/A - Fisica teorica delle interazioni fondamentali, modelli, metodi matematici e applicazioni
14-apr-2026
https://www.biorxiv.org/content/10.64898/2026.04.13.718109v1
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1238740
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