Gaming and gambling in adolescence are raising growing concerns for public health. As suggested in literature, video games can facilitate the transition to gambling and problem gambling (i.e. gateway hypothesis). Data from the Health Behaviour in School- aged Children (HBSC) survey conducted in the Lombardy region - Northern Italy - were used to examine the association between gaming and gambling in students aged 15 to 17. The analysis showed that adolescents with problematic video game use are more likely to become problem gamblers than their peers without gaming problems. According to the findings, further research is needed to deepen our understanding of the relationship between gaming and gambling in adolescence, to possibly corroborate the gateway hypothesis and to inform prevention and health promotion strategies.
L’uso di videogiochi (gaming) e il gioco d’azzardo (gambling) durante l’adolescenza stanno sollevando crescenti preoccupazioni per la salute pubblica. Come suggerisce la letteratura, i videogiochi possono facilitare il passaggio al gioco d’azzardo e al gioco d’az- zardo problematico, un processo spesso de- finito gateway hypothesis. I dati dell’indagine Health Behaviour in School-aged Children (HBSC) condotta in re- gione Lombardia sono stati utilizzati per esa- minare l’associazione tra gaming e gambling negli studenti di età compresa tra i 15 e i 17 anni. L’analisi ha mostrato che gli adolescenti con un uso problematico dei videogiochi pre- sentano maggiori probabilità di diventare gio- catori d’azzardo problematici rispetto ai loro coetanei senza problemi di gioco. Le evidenze emerse suggeriscono la ne- cessità di ulteriori ricerche per approfondire la comprensione della relazione tra gaming e gambling in adolescenza, per corroborare eventualmente la gateway hypothesis e per informare le strategie di prevenzione e pro- mozione della salute.
Risky Games? Exploring Adolescent Gaming and Gambling in Northern Italy / F. Lucchini, E. Gabellini, G. Gelmi, L. Negri, C. Celata, G. Regionale Hbsc Lombardia 2022. - In: RIVISTA DI RICERCA E DIDATTICA DIGITALE. - ISSN 2785-3977. - 5:2(2025), pp. 41-55.
Risky Games? Exploring Adolescent Gaming and Gambling in Northern Italy
L. Negri;
2025
Abstract
Gaming and gambling in adolescence are raising growing concerns for public health. As suggested in literature, video games can facilitate the transition to gambling and problem gambling (i.e. gateway hypothesis). Data from the Health Behaviour in School- aged Children (HBSC) survey conducted in the Lombardy region - Northern Italy - were used to examine the association between gaming and gambling in students aged 15 to 17. The analysis showed that adolescents with problematic video game use are more likely to become problem gamblers than their peers without gaming problems. According to the findings, further research is needed to deepen our understanding of the relationship between gaming and gambling in adolescence, to possibly corroborate the gateway hypothesis and to inform prevention and health promotion strategies.| File | Dimensione | Formato | |
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