As serious games, as well as entertainment games, evolve along a continuum ranging from analog to digital, including hybrid solutions, the design and role of game interfaces have become increasingly complex and central to the player experience. This position paper proposes a conceptual shift, considering the interface not merely as a structural or aesthetic layer, but as a key mediator between game mechanics and the mental and emotional models formed by players during the game. Building on insights from previous research on interfaces and on player experience, we introduce the Human-Game Interaction (HGI) framework as a lens to systematically analyze how interfaces shape the player’s experience both in serious games and in entertainment games. By referencing design heuristics, the tripartition of the mind, and Gestalt principles, we argue for a holistic understanding of the interface and we offer new perspectives for cross-disciplinary research and practical applications, particularly in the design of serious games where usability and meaningful engagement are essential.

Towards Human-Game Interaction (HGI) / B. Botte, G. Marinensi, F. De Rosa, A. Rizzi (LECTURE NOTES IN COMPUTER SCIENCE). - In: Games and Learning Alliance. GALA 2025 / [a cura di] S. Bakkes; F. Bellotti; P. Dondio; M. Ninaus; V. Wannick; A. Bucchiarone. - [s.l] : Springer, 2026 Jan 06. - ISBN 978-3-032-11042-8. - pp. 414-419 [10.1007/978-3-032-11043-5_43]

Towards Human-Game Interaction (HGI)

A. Rizzi
Ultimo
2026

Abstract

As serious games, as well as entertainment games, evolve along a continuum ranging from analog to digital, including hybrid solutions, the design and role of game interfaces have become increasingly complex and central to the player experience. This position paper proposes a conceptual shift, considering the interface not merely as a structural or aesthetic layer, but as a key mediator between game mechanics and the mental and emotional models formed by players during the game. Building on insights from previous research on interfaces and on player experience, we introduce the Human-Game Interaction (HGI) framework as a lens to systematically analyze how interfaces shape the player’s experience both in serious games and in entertainment games. By referencing design heuristics, the tripartition of the mind, and Gestalt principles, we argue for a holistic understanding of the interface and we offer new perspectives for cross-disciplinary research and practical applications, particularly in the design of serious games where usability and meaningful engagement are essential.
Human-Computer Interaction; Player’s experience; Interface; Conceptual model; Human-Game Interaction
Settore IINF-05/A - Sistemi di elaborazione delle informazioni
Settore INFO-01/A - Informatica
6-gen-2026
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1207897
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