This article aims to offer some reflections on the nature of emotions generated by virtual reality (VR). We seek to explore the capacity of this kind of immersive digital experience to elicit empathy in the user. However, we are not dealing with just any VR experience: our reflections stem from a concrete case of virtual reality theatre production—Julie VR. The article thus aligns with the field of research that analyzes immersive digital experiences as “empathy machines”. After presenting the Julie VR experiment, which was developed within the CHANGES project funded by the PNRR in 2024, we introduce the concepts of presence and immersivity in VR theatrical environments, outlining their complex relationship with the emotions generated by the drama Julie. In the third section, we delve into the nature of the emotions experienced by the VR viewer, relating them on one hand to the issue of narrativity, and on the other to the role of the projected body within the image space of VR. Finally, we sharpen our analysis of emotions and VR by focusing on empathy, understood as the emotion that most clearly highlights the potential of VR experiences to generate emotional engagement and foster empathic connection.

Emozioni, empatia e realtà virtuale: alcune riflessioni a partire da Julie VR / A. Scanziani. - In: MATERIALI DI ESTETICA. TERZA SERIE. - ISSN 2283-558X. - 12:1(2025 Jul 30), pp. 23-48.

Emozioni, empatia e realtà virtuale: alcune riflessioni a partire da Julie VR

A. Scanziani
Primo
Writing – Original Draft Preparation
2025

Abstract

This article aims to offer some reflections on the nature of emotions generated by virtual reality (VR). We seek to explore the capacity of this kind of immersive digital experience to elicit empathy in the user. However, we are not dealing with just any VR experience: our reflections stem from a concrete case of virtual reality theatre production—Julie VR. The article thus aligns with the field of research that analyzes immersive digital experiences as “empathy machines”. After presenting the Julie VR experiment, which was developed within the CHANGES project funded by the PNRR in 2024, we introduce the concepts of presence and immersivity in VR theatrical environments, outlining their complex relationship with the emotions generated by the drama Julie. In the third section, we delve into the nature of the emotions experienced by the VR viewer, relating them on one hand to the issue of narrativity, and on the other to the role of the projected body within the image space of VR. Finally, we sharpen our analysis of emotions and VR by focusing on empathy, understood as the emotion that most clearly highlights the potential of VR experiences to generate emotional engagement and foster empathic connection.
No
Italian
Emotion; Virtual Reality; Empathic Machine; Immersivity
Settore PHIL-04/A - Estetica
Articolo
Esperti anonimi
Ricerca di base
Pubblicazione scientifica
   Cultural Heritage Active Innovation for Sustainable Society (CHANGES)
   CHANGES
   MINISTERO DELL'UNIVERSITA' E DELLA RICERCA
30-lug-2025
Milan University Press
12
1
23
48
26
Pubblicato
Periodico con rilevanza nazionale
V. 12 N. 1 (2025): Musica ed empatia. Nuove prospettive di ricerca
https://riviste.unimi.it/index.php/MdE/article/view/29612
manual
Aderisco
info:eu-repo/semantics/article
Emozioni, empatia e realtà virtuale: alcune riflessioni a partire da Julie VR / A. Scanziani. - In: MATERIALI DI ESTETICA. TERZA SERIE. - ISSN 2283-558X. - 12:1(2025 Jul 30), pp. 23-48.
open
Prodotti della ricerca::01 - Articolo su periodico
1
262
Article (author)
Periodico senza Impact Factor
A. Scanziani
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1190935
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