The article deals with the pioneering practices of female media artists in 1960s and 1970s engaged in the electronic arts: it analyzes a range of devices, art practices and design experiences to delve into their technological research, aesthetic nature, and common recurring motifs. It consists of four sections: the first documents the process of marginalization of women artists; the second identifies public and private contexts and practices; the third analyzes three intermedial experiences (Suzanne Ciani; Lillian Schwartz; Steina Vasulka); the fourth proposes some traits to (re)write a history of female forms in the electronic arts with a media archaeological approach.
L’articolo si focalizza sulle pratiche pionieristiche delle artiste degli anni Sessanta e Settanta im- pegnate nelle arti elettroniche: analizza una serie di dispositivi ed esperienze progettuali per ap- profondirne la ricerca tecnologica, la natura estetica e i motivi ricorrenti. Si compone di quattro sezioni: la prima documenta il processo di marginalizzazione delle donne; la seconda identifica i contesti pubblici e privati e le pratiche dell’epoca; la terza analizza tre esperienze intermediali (Suzanne Ciani; Lillian Schwartz; Steina Vasulka); la quarta propone alcuni elementi per (ri)scrivere una storia delle forme femminili nelle arti elettroniche attraverso un approccio media-archeo- logico.
Notes for a history of female forms in the electronic arts / M.T. Soldani. - In: IMAGO. - ISSN 2038-5536. - 15:30(2024), pp. 97-120.
Notes for a history of female forms in the electronic arts
M.T. Soldani
2024
Abstract
The article deals with the pioneering practices of female media artists in 1960s and 1970s engaged in the electronic arts: it analyzes a range of devices, art practices and design experiences to delve into their technological research, aesthetic nature, and common recurring motifs. It consists of four sections: the first documents the process of marginalization of women artists; the second identifies public and private contexts and practices; the third analyzes three intermedial experiences (Suzanne Ciani; Lillian Schwartz; Steina Vasulka); the fourth proposes some traits to (re)write a history of female forms in the electronic arts with a media archaeological approach.| File | Dimensione | Formato | |
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