This article explores the concept of virtual landscapes as immersive digital representations, tracingthe evolution of landscape depictions from traditional framed panoramas and stereoscopic devicesto contemporary Virtual Reality (VR) environments. It emphasises the shift from static visualrepresentations to interactive and multi-sensory experiences. The philosophical implications offraming and immersiveness are examined, highlighting how VR dissolves traditional boundariesbetween viewer and image, transforming landscapes into dynamic, participatory spaces wheretechnological immersion meets aesthetic appreciation and operativity. Case studies includeULTRA’s L’inganno dei sensi, which presents a VR adaptation of the Mesdag Panorama; DanielSteegmann Mangrané’s Phantom, a digital recreation of the endangered Brazilian Mata Atlánticarainforest; and Patricia Liras’ Remember This Place, which documents displaced Bedouincommunities through immersive storytelling. These examples reveal how VR reshapes the role oflandscape as a cultural medium.

VIRTUAL (REALITY) LANDSCAPES. From Panorama to Immersive Digital Places / F. Bandi. - In: COMUNICAZIONI SOCIALI. - ISSN 1827-7969. - 2025:1(2025 Jan), pp. 22-35. [10.26350/001200_000233]

VIRTUAL (REALITY) LANDSCAPES. From Panorama to Immersive Digital Places

F. Bandi
2025

Abstract

This article explores the concept of virtual landscapes as immersive digital representations, tracingthe evolution of landscape depictions from traditional framed panoramas and stereoscopic devicesto contemporary Virtual Reality (VR) environments. It emphasises the shift from static visualrepresentations to interactive and multi-sensory experiences. The philosophical implications offraming and immersiveness are examined, highlighting how VR dissolves traditional boundariesbetween viewer and image, transforming landscapes into dynamic, participatory spaces wheretechnological immersion meets aesthetic appreciation and operativity. Case studies includeULTRA’s L’inganno dei sensi, which presents a VR adaptation of the Mesdag Panorama; DanielSteegmann Mangrané’s Phantom, a digital recreation of the endangered Brazilian Mata Atlánticarainforest; and Patricia Liras’ Remember This Place, which documents displaced Bedouincommunities through immersive storytelling. These examples reveal how VR reshapes the role oflandscape as a cultural medium.
Landscape; immersiveness; virtual reality; frame; aesthetic experience.
Settore PHIL-04/A - Estetica
Settore PEMM-01/B - Cinema, fotografia, radio, televisione e media digitali
   An-Iconology: History, Theory, and Practices of Environmental Images (AN-ICON)
   AN-ICON
   EUROPEAN COMMISSION
   H2020
   834033
gen-2025
Article (author)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1175136
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