This project aims to explore and apply the best practices of Augmented Reality (AR) design to the board play. We adapted the Monopoly game, developing an AR version that integrates the traditional game with new elements to take advantage of the virtual world. Our goal is to explore which AR game rules and mechanics can be incorporated into board game design to create a more engaging and effective experience for players. With ARnopoly, we specifically examined the strengths of augmented reality and the weaknesses that need to be addressed to seamlessly integrate the physical board play with the digital experience. ARnopoly was tested involving 7 participants, and from the analysis of their feedback it emerged that the integration of the board play with AR increases the immersion in the game and the overall positive feeling. However, in the long run, since the monopoly-like game is very long-lasting, this positivity is dampened by the constraint of holding the device in hand which causes fatigue in the user.

ARnopoly: exploring strengths and weaknesses of AR experience / E. Chitti, A. Barbagallo, A. Delia, N. Alberto Borghese (CEUR WORKSHOP PROCEEDINGS). - In: AIxHMI 2024 3rd Workshop on Artificial Intelligence for Human-Machine Interaction 2024 / [a cura di] A. Saibene, S. Corchs, S. Fontana, J. Solé-Casals. - [s.l] : CEUR-WS, 2024 Jan. - pp. 44-50 (( convegno 3rd Workshop on Artificial Intelligence for Human-Machine Interaction 2024 co-located with the 23rd International Conference of the Italian Association for Artificial Intelligence (AIxIA 2024) tenutosi a Bolzano nel 2024.

ARnopoly: exploring strengths and weaknesses of AR experience

E. Chitti
;
N. Alberto Borghese
2024

Abstract

This project aims to explore and apply the best practices of Augmented Reality (AR) design to the board play. We adapted the Monopoly game, developing an AR version that integrates the traditional game with new elements to take advantage of the virtual world. Our goal is to explore which AR game rules and mechanics can be incorporated into board game design to create a more engaging and effective experience for players. With ARnopoly, we specifically examined the strengths of augmented reality and the weaknesses that need to be addressed to seamlessly integrate the physical board play with the digital experience. ARnopoly was tested involving 7 participants, and from the analysis of their feedback it emerged that the integration of the board play with AR increases the immersion in the game and the overall positive feeling. However, in the long run, since the monopoly-like game is very long-lasting, this positivity is dampened by the constraint of holding the device in hand which causes fatigue in the user.
Augmented Reality; Board Game; user experience; game experience
Settore INFO-01/A - Informatica
gen-2024
https://ceur-ws.org/Vol-3903/AIxHMI2024_paper5.pdf
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1151416
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