A sphere-mesh is a class of geometric proxies defined as the volume swept by spheres with linearly interpolated centers and radii, potentially striking a good balance between conciseness of representation, simplicity of spatial queries, and expressive power. We investigate the semiautomatic generation of sphere-meshes from standard triangular meshes. We improve one known automatic construction algorithm, based on iterative local coarsening operation, by introducing a mechanism to prevent operations that would result in spheres exceeding the target shape; then, we propose a 3-D interface designed to permit users to easily and intuitively modify the automatically generated sphere-meshes. The two phases, an improved automatic algorithm and a novel interactive tool, used in cascade, constitute a viable semiautomatic way to produce high-quality sphere-meshes. We test our method on several inputs tri-meshes, assess their quality, and finally exemplify the usability of our results by testing them in a few downstream applications.

Automatic and User-Assisted Sphere-Mesh Construction / D. Paolillo, M. Tarini. - In: IEEE COMPUTER GRAPHICS AND APPLICATIONS. - ISSN 1558-1756. - 44:6(2024 Jul 19), pp. 105-117. [10.1109/MCG.2024.3426656]

Automatic and User-Assisted Sphere-Mesh Construction

D. Paolillo
Primo
;
M. Tarini
Ultimo
2024

Abstract

A sphere-mesh is a class of geometric proxies defined as the volume swept by spheres with linearly interpolated centers and radii, potentially striking a good balance between conciseness of representation, simplicity of spatial queries, and expressive power. We investigate the semiautomatic generation of sphere-meshes from standard triangular meshes. We improve one known automatic construction algorithm, based on iterative local coarsening operation, by introducing a mechanism to prevent operations that would result in spheres exceeding the target shape; then, we propose a 3-D interface designed to permit users to easily and intuitively modify the automatically generated sphere-meshes. The two phases, an improved automatic algorithm and a novel interactive tool, used in cascade, constitute a viable semiautomatic way to produce high-quality sphere-meshes. We test our method on several inputs tri-meshes, assess their quality, and finally exemplify the usability of our results by testing them in a few downstream applications.
Physical simulation; collision detection; surface representation; volumetric representation; implicit surface; sphere mesh; surface approximation; surface simplification; Shape measurement; Three-dimensional displays; Video games; Costs; Testing; Standards; User experience; Mesh generation
Settore INFO-01/A - Informatica
   Automatic Reconstruction and Interactive simulation of non-rigid shape for computer-aided cloth design (I-CLOTH)
   I-CLOTH
   MINISTERO DELL'UNIVERSITA' E DELLA RICERCA
   202273Z7PZ_002
19-lug-2024
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1115903
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