Recognizing the type of an ancient coin requires theoretical expertise and years of experience in the field of numismatics. Our goal in this work is automatizing this time-consuming and demanding task by a visual classification frame-work. Specifically, we propose to model ancient coin image classification using Graph Transduction Games (GTG). GTG casts the classification problem as a non-cooperative game where the players (the coin images) decide their strategies (class labels) according to the choices made by the others, which results with a global consensus at the final labeling. Experiments are conducted on the only publicly available dataset which is composed of 180 images of 60 types of Roman coins. We demonstrate that our approach outperforms the literature work on the same dataset with the classification accuracy of 73.6% and 87.3% when there are one and two images per class in the training set, respectively.

Ancient Coin Classification Using Graph Transduction Games / S. Aslan, S. Vascon, M. Pelillo - In: 2018 Metrology for Archaeology and Cultural Heritage (MetroArchaeo)[s.l] : IEEE, 2018. - ISBN 978-1-5386-5276-3. - pp. 127-131 (( convegno International Conference on Metrology for Archaeology and Cultural Heritage tenutosi a Cassino nel 2018 [10.1109/MetroArchaeo43810.2018.13605].

Ancient Coin Classification Using Graph Transduction Games

S. Aslan
;
S. Vascon;M. Pelillo
2018

Abstract

Recognizing the type of an ancient coin requires theoretical expertise and years of experience in the field of numismatics. Our goal in this work is automatizing this time-consuming and demanding task by a visual classification frame-work. Specifically, we propose to model ancient coin image classification using Graph Transduction Games (GTG). GTG casts the classification problem as a non-cooperative game where the players (the coin images) decide their strategies (class labels) according to the choices made by the others, which results with a global consensus at the final labeling. Experiments are conducted on the only publicly available dataset which is composed of 180 images of 60 types of Roman coins. We demonstrate that our approach outperforms the literature work on the same dataset with the classification accuracy of 73.6% and 87.3% when there are one and two images per class in the training set, respectively.
ancient coin classification; coin type recognition; graph transduction games
Settore INFO-01/A - Informatica
2018
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1112434
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