Scattering Delay Networks (SDNs) are an interesting approach to artificial reverberation, with parameters tied to the room’s physical properties and the computational efficiency of delay networks. This paper presents a highly-parametrized and real-time plugin of an SDN. The SDN plugin allows for interactive room auralization, enabling users to modify the parameters affecting the reverberation in real-time. These parameters include source and receiver positions, room shape and size, and wall absorption properties. This makes our plugin suitable for applications that require realtime and interactive spatial audio rendering, such as virtual or augmented reality frameworks and video games. Additionally, the main contributions of this work include a filter design method for wall sound absorption, as well as plugin features such as air absorption modeling, various output formats (mono, stereo, binaural, and first to fifth order Ambisonics), open sound control (OSC) for controlling source and receiver parameters, and a graphical user interface (GUI). Evaluation tests showed that the reverberation time and the filter design approach are consistent with both theoretical references and real-world measurements. Finally, performance analysis indicated that the SDN plugin requires minimal computational resources.

A Highly Parametrized Scattering Delay Network Implementation for Interactive Room Auralization / M. Fontana, G. Presti, D. Fantini, F. Avanzini, A. Reyes-Lecuona (PROCEEDINGS OF THE INTERNATIONAL CONFERENCE ON DIGITAL AUDIO EFFECTS). - In: Proceedings of the 27th International Conference on Digital Audio Effects (DAFx24)[s.l] : University of Surrey, 2024 Sep. - pp. 286-293 (( Intervento presentato al 27. convegno International Conference on Digital Audio Effects (DAFx) tenutosi a Guildford nel 2024.

A Highly Parametrized Scattering Delay Network Implementation for Interactive Room Auralization

M. Fontana
Primo
;
G. Presti
Secondo
;
D. Fantini;F. Avanzini
Penultimo
;
2024

Abstract

Scattering Delay Networks (SDNs) are an interesting approach to artificial reverberation, with parameters tied to the room’s physical properties and the computational efficiency of delay networks. This paper presents a highly-parametrized and real-time plugin of an SDN. The SDN plugin allows for interactive room auralization, enabling users to modify the parameters affecting the reverberation in real-time. These parameters include source and receiver positions, room shape and size, and wall absorption properties. This makes our plugin suitable for applications that require realtime and interactive spatial audio rendering, such as virtual or augmented reality frameworks and video games. Additionally, the main contributions of this work include a filter design method for wall sound absorption, as well as plugin features such as air absorption modeling, various output formats (mono, stereo, binaural, and first to fifth order Ambisonics), open sound control (OSC) for controlling source and receiver parameters, and a graphical user interface (GUI). Evaluation tests showed that the reverberation time and the filter design approach are consistent with both theoretical references and real-world measurements. Finally, performance analysis indicated that the SDN plugin requires minimal computational resources.
artificial reverberation; room auralization; virtual acoustics
Settore INFO-01/A - Informatica
   Transforming auditory-based social interaction and communication in AR/VR (SONICOM)
   SONICOM
   EUROPEAN COMMISSION
   H2020
   101017743
set-2024
https://www.dafx.de/paper-archive/2024/papers/DAFx24_paper_34.pdf
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1106828
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