Unsupervised domain adaptation (UDA) amounts to assigning class labels to the unlabeled instances of a dataset from a target domain, using labeled instances of a dataset from a related source domain. In this paper we propose to cast this problem in a game-theoretic setting as a non-cooperative game and introduce a fully automatized iterative algorithm for UDA based on graph transduction games (GTG). The main advantages of this approach are its principled foundation, guaranteed termination of the iterative algorithms to a Nash equilibrium (which corresponds to a consistent labeling condition) and soft labels quantifying uncertainty of the label assignment process. We also investigate the beneficial effect of using pseudo-labels from linear classifiers to initialize the iterative process. The performance of the resulting methods is assessed on publicly available object recognition benchmark datasets involving both shallow and deep features. Results of experiments demonstrate the suitability of the proposed game-theoretic approach for solving UDA tasks.

Unsupervised Domain Adaptation using Graph Transduction Games / S. Vascon, S. Aslan, A. Torcinovich, T.V. Laarhoven, E. Marchiori, M. Pelillo (PROCEEDINGS OF ... INTERNATIONAL JOINT CONFERENCE ON NEURAL NETWORKS). - In: 2019 International Joint Conference on Neural Networks (IJCNN)[s.l] : IEEE, 2019. - ISBN 978-1-7281-1985-4. - pp. 1-8 (( convegno International Joint Conference on Neural Networks, IJCNN 2019 tenutosi a Budapest nel 2019 [10.1109/IJCNN.2019.8852075].

Unsupervised Domain Adaptation using Graph Transduction Games

S. Vascon
;
S. Aslan
Secondo
;
M. Pelillo
2019

Abstract

Unsupervised domain adaptation (UDA) amounts to assigning class labels to the unlabeled instances of a dataset from a target domain, using labeled instances of a dataset from a related source domain. In this paper we propose to cast this problem in a game-theoretic setting as a non-cooperative game and introduce a fully automatized iterative algorithm for UDA based on graph transduction games (GTG). The main advantages of this approach are its principled foundation, guaranteed termination of the iterative algorithms to a Nash equilibrium (which corresponds to a consistent labeling condition) and soft labels quantifying uncertainty of the label assignment process. We also investigate the beneficial effect of using pseudo-labels from linear classifiers to initialize the iterative process. The performance of the resulting methods is assessed on publicly available object recognition benchmark datasets involving both shallow and deep features. Results of experiments demonstrate the suitability of the proposed game-theoretic approach for solving UDA tasks.
game theory; graph transduction; Unsupervised domain adaptation
Settore INFO-01/A - Informatica
2019
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
2019_ijcnn_UDA.pdf

accesso riservato

Tipologia: Publisher's version/PDF
Dimensione 483.11 kB
Formato Adobe PDF
483.11 kB Adobe PDF   Visualizza/Apri   Richiedi una copia
209251.pdf

accesso aperto

Tipologia: Post-print, accepted manuscript ecc. (versione accettata dall'editore)
Dimensione 542.32 kB
Formato Adobe PDF
542.32 kB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1099532
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 9
  • ???jsp.display-item.citation.isi??? 0
social impact