This article presents a digital platform comprising eleven minigames aimed at deepening the use of a musical keyboard by young learners. Specifically, the platform requires the use of a MIDI controller, and some games aim to familiarize users with typical controls found on digital pianos, such as wheels and sliders. The platform is freely available from an online repository. An initial experimentation involving nine users was conducted, where two questionnaires were administered: the first before the gaming activity for user profiling purposes, and the second after the gaming activity to evaluate the experience. The tests carried out reveal positive results concerning satisfaction, engagement, and skill improvement, simultaneously indicating a low level of tension and annoyance.

Fostering Piano Keyboard Proficiency Through Interactive Minigames on a MIDI Controller / A. Tarondo, S. Brambilla, L.A. Ludovico - In: Proceedings of the 16th International Conference on Computer Supported Education (CSEDU 2024). 1 / [a cura di] O. Poquet, A. Ortega-Arranz, O. Viberg, I.-A. Chounta, B. McLaren, J. Jovanovic. - [s.l] : SCITEPRESS - Science and Technology Publications, Lda., 2024. - ISBN 978-989-758-697-2. - pp. 597-605 (( Intervento presentato al 16. convegno International Conference on Computer Supported Education tenutosi a Angers nel 2024.

Fostering Piano Keyboard Proficiency Through Interactive Minigames on a MIDI Controller

S. Brambilla;L.A. Ludovico
2024

Abstract

This article presents a digital platform comprising eleven minigames aimed at deepening the use of a musical keyboard by young learners. Specifically, the platform requires the use of a MIDI controller, and some games aim to familiarize users with typical controls found on digital pianos, such as wheels and sliders. The platform is freely available from an online repository. An initial experimentation involving nine users was conducted, where two questionnaires were administered: the first before the gaming activity for user profiling purposes, and the second after the gaming activity to evaluate the experience. The tests carried out reveal positive results concerning satisfaction, engagement, and skill improvement, simultaneously indicating a low level of tension and annoyance.
education; gamification; MIDI; music
Settore INF/01 - Informatica
Settore M-PED/04 - Pedagogia Sperimentale
2024
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1045390
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