The navigation of two-dimensional spaces by rhythmic patterns on two buttons is investigated. It is shown how direction and speed of a moving object can be controlled with discrete commands consisting of duplets or triplets of taps, whose rate is proportional to one of two orthogonal velocity components. The imparted commands generate polyrhythms and polytempi that can be used to monitor the object movement. Tacking back and forth must be used to make progress along certain directions, similarly to sailing a boat upwind. The proposed rhythmic navigation technique is tested with a target-following task, using a boat-racing trace as the target. The interface is minimal and symmetric, and can be adapted to different sensing and display devices, exploiting the symmetry of the human body and the ability to follow two concurrent rhythmic streams.

TickTacking – Drawing trajectories with two buttons and rhythm / D. Rocchesso, A. Bellino, A. Perez - In: Proceedings of the 20th Sound and Music Computing Conference / [a cura di] R. Bresin, K. Falkenberg. - Stockholm : KTH, 2023. - ISBN 978-91-527-7372-7. - pp. 63-71 (( convegno Sound and Music Computing Conference tenutosi a Stockholm nel 2023.

TickTacking – Drawing trajectories with two buttons and rhythm

D. Rocchesso;
2023

Abstract

The navigation of two-dimensional spaces by rhythmic patterns on two buttons is investigated. It is shown how direction and speed of a moving object can be controlled with discrete commands consisting of duplets or triplets of taps, whose rate is proportional to one of two orthogonal velocity components. The imparted commands generate polyrhythms and polytempi that can be used to monitor the object movement. Tacking back and forth must be used to make progress along certain directions, similarly to sailing a boat upwind. The proposed rhythmic navigation technique is tested with a target-following task, using a boat-racing trace as the target. The interface is minimal and symmetric, and can be adapted to different sensing and display devices, exploiting the symmetry of the human body and the ability to follow two concurrent rhythmic streams.
Rhythmic interaction; multisensory interfaces
Settore INF/01 - Informatica
2023
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/1029000
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