Virtual reality has been repeatedly presented as a medium capable of providing effective first-person experiences and even as an opportunity to transcend the limitations of physical embodiment. As a result, immersive environments are often understood as a rearticulation or remediation of the figure of point-of-view shot, which dominates contemporary mediality. But, how does virtual reality actually engage with the possibility of inhabiting a different body, to provide us with a prosthetic or augmented body? The chapter tries to outline a phenomenological analysis of the conditions of embodiment elicited by contemporary immersive environment, by focusing on: 1) how the virtual dimension does not replace the real with the experience of an “alternative” reality, but gives rise to a twoway movement, since the virtual space is simultaneously augmented by the real; 2) how immersive interfaces put us in contact with a constantly actualizing reality, which unfolds in real time, to the detriment of any representational or referential component; and 3) how virtual environments confront us with an image which generates in accordance with the embodied movement of its experiencer, the living body being the pivot of a process of performativity, shared by the immersants’ bodily movement and the virtual image.
Inhabitable Bodies: On Embodying Virtual Reality Experiences / A.C. Dalmasso - In: Mixed Reality Images : Trilogy of Synthetic Realities III / [a cura di] Lars C. Grabbe, Patrick Rupert-Kruse, Norbert M. Schmitz. - Bamberg : Büchner, 2023 Nov 08. - ISBN 978-3-96317-929-7. - pp. 136-162
Inhabitable Bodies: On Embodying Virtual Reality Experiences
A.C. Dalmasso
2023
Abstract
Virtual reality has been repeatedly presented as a medium capable of providing effective first-person experiences and even as an opportunity to transcend the limitations of physical embodiment. As a result, immersive environments are often understood as a rearticulation or remediation of the figure of point-of-view shot, which dominates contemporary mediality. But, how does virtual reality actually engage with the possibility of inhabiting a different body, to provide us with a prosthetic or augmented body? The chapter tries to outline a phenomenological analysis of the conditions of embodiment elicited by contemporary immersive environment, by focusing on: 1) how the virtual dimension does not replace the real with the experience of an “alternative” reality, but gives rise to a twoway movement, since the virtual space is simultaneously augmented by the real; 2) how immersive interfaces put us in contact with a constantly actualizing reality, which unfolds in real time, to the detriment of any representational or referential component; and 3) how virtual environments confront us with an image which generates in accordance with the embodied movement of its experiencer, the living body being the pivot of a process of performativity, shared by the immersants’ bodily movement and the virtual image.File | Dimensione | Formato | |
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