In recent years, Accessible Digital Musical Instruments (ADMIs) designed for motor-impaired individuals that incorporate gaze-tracking technologies have become more prevalent. To ensure a reliable user experience and minimize delays between actions and sound production, interaction methods must be carefully studied. This paper presents Kiroll, an affordable and open-source software ADMI specifically designed for quadriplegic users. Kiroll can be played by motor-impaired users through eye gaze for note selection and breath for sound control. The interface features the infinite keyboards context-switching interaction method, which exploits the smooth-pursuit capabilities of human eyes to provide an indefinitely scrolling layout so as to resolve the Midas Touch issue typical of gaze-based interaction. This paper outlines Kiroll's interaction paradigm, features, implementation processes, and design approach.
Kiroll: A Gaze-Based Instrument for Quadriplegic Musicians Based on the Context-Switching Paradigm / N. Davanzo, L. Valente, L.A. Ludovico, F. Avanzini - In: AM '23: Proceedings[s.l] : ACM, 2023. - ISBN 979-8-4007-0818-3. - pp. 59-62 (( Intervento presentato al 18. convegno Audio Mostly tenutosi a Edinburgh nel 2023 [10.1145/3616195.3616225].
Kiroll: A Gaze-Based Instrument for Quadriplegic Musicians Based on the Context-Switching Paradigm
N. DavanzoPrimo
;L.A. LudovicoPenultimo
;F. AvanziniUltimo
2023
Abstract
In recent years, Accessible Digital Musical Instruments (ADMIs) designed for motor-impaired individuals that incorporate gaze-tracking technologies have become more prevalent. To ensure a reliable user experience and minimize delays between actions and sound production, interaction methods must be carefully studied. This paper presents Kiroll, an affordable and open-source software ADMI specifically designed for quadriplegic users. Kiroll can be played by motor-impaired users through eye gaze for note selection and breath for sound control. The interface features the infinite keyboards context-switching interaction method, which exploits the smooth-pursuit capabilities of human eyes to provide an indefinitely scrolling layout so as to resolve the Midas Touch issue typical of gaze-based interaction. This paper outlines Kiroll's interaction paradigm, features, implementation processes, and design approach.File | Dimensione | Formato | |
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