Nome |
# |
Autonomous rehabilitation at stroke patients home for balance and gait: safety, usability and compliance of a virtual reality system, file dfa8b99a-aaaf-748b-e053-3a05fe0a3a96
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625
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Linear pose estimate from corresponding conics, file dfa8b993-7d69-748b-e053-3a05fe0a3a96
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355
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Robot exploration of indoor environments using incomplete and inaccurate prior knowledge, file dfa8b9a3-3ddf-748b-e053-3a05fe0a3a96
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341
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Exergames Encouraging Exploration of Hemineglected Space in Stroke Patients With Visuospatial Neglect: A Feasibility Study, file dfa8b99a-6ef9-748b-e053-3a05fe0a3a96
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201
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Clustering the lexicon in the brain : a meta-analysis of the neurofunctional evidence on noun and verb processing, file dfa8b991-3e66-748b-e053-3a05fe0a3a96
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182
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User Perspectives on Exergames Designed to Explore the Hemineglected Space for Stroke Patients With Visuospatial Neglect: Usability Study, file dfa8b99a-7048-748b-e053-3a05fe0a3a96
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135
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Hand Rehabilitation and Telemonitoring through Smart Toys, file dfa8b9a0-bbd5-748b-e053-3a05fe0a3a96
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134
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Evaluating the Acceptability of Assistive Robots for Early Detection of Mild Cognitive Impairment, file dfa8b9a1-3569-748b-e053-3a05fe0a3a96
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126
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Videogame based neglect rehabilitation: a role for spatial remapping and multisensory integration?, file dfa8b991-3c97-748b-e053-3a05fe0a3a96
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125
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Evaluating online games/activities by a group of elderly in a robotic experience aimed at supporting their independent living = Valutazione di giochi/attività online da parte di un gruppo di anziani, in un progetto di robotica a supporto del loro vivere indipendente, file dfa8b99f-08ad-748b-e053-3a05fe0a3a96
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122
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Using virtual reality to rehabilitate neglect, file dfa8b991-33ea-748b-e053-3a05fe0a3a96
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110
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Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial, file dfa8b99d-32e5-748b-e053-3a05fe0a3a96
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108
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On the assessment of coordination between upper extremities: towards a common language between rehabilitation engineers, clinicians and neuroscientists, file dfa8b99a-89c0-748b-e053-3a05fe0a3a96
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104
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How Prefrail Older People Living Alone Perceive Information and Communications Technology and What They Would Ask a Robot for : Qualitative Study, file dfa8b99f-8a76-748b-e053-3a05fe0a3a96
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99
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Supervised digital neuropsychological tests for cognitive decline in elderly: usability and clinical validity, file dfa8b9a3-b6b1-748b-e053-3a05fe0a3a96
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89
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A Community-Based Activity Center to Promote Social Engagement and Counteract Decline of Elders Living Independently, file dfa8b9a7-d9b7-748b-e053-3a05fe0a3a96
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89
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Computing camera focal length by zooming a single point, file dfa8b9a2-7ea7-748b-e053-3a05fe0a3a96
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83
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A Multi-Actor Framework Centered around an Assistive Mobile Robot for Elderly People Living Alone, file dfa8b99e-684c-748b-e053-3a05fe0a3a96
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81
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Validity and usability of a smart ball–driven serious game to monitor grip strength in independent elderlies, file dfa8b9a2-12da-748b-e053-3a05fe0a3a96
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77
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A mobile app to transparently distinguish single- from dual-task walking for the ecological monitoring of age-related changes in daily-life gait, file dfa8b9a6-f4b0-748b-e053-3a05fe0a3a96
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62
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A new-computer-based platform for autonomous rehabilitation of balance in patients with MS: a pilot study of usability, file dfa8b993-b5b4-748b-e053-3a05fe0a3a96
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47
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Serious games to improve genetic literacy and genetic risk awareness in the general public: protocol for usability and knowledge transfer efficacy (Preprint), file dfa8b9a0-8af5-748b-e053-3a05fe0a3a96
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43
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A Smart Ink Pen for the Ecological Assessment of Age-Related Changes in Writing and Tremor Features, file dfa8b9a5-8e22-748b-e053-3a05fe0a3a96
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41
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Rehabilitation at home : the intelligent game engine for rehabilitation (IGER system), file dfa8b990-5007-748b-e053-3a05fe0a3a96
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18
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User feedback and remote supervision for assisted living with mobile robots: A field study in long-term autonomy, file d97f748c-143e-4e6c-a6ca-f18973416de4
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16
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Integrating Social Assistive Robots, IoT, Virtual Communities and Smart Objects to Assist at-Home Independently Living Elders: the MoveCare Project, file dfa8b9a9-f0af-748b-e053-3a05fe0a3a96
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16
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Studio esplorativo sulla percezione di attività motorie mediate da tecnologia in un gruppo di anziani, file dfa8b9a1-c7d9-748b-e053-3a05fe0a3a96
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13
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Information and Communication Technologies (ICT) to Improve Prescription Appropriateness and Therpy Adherence in the Multi-morbid Elderly, file dfa8b995-6940-748b-e053-3a05fe0a3a96
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12
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Intelligent Game Engine for Rehabilitation (IGER), file dfa8b995-5303-748b-e053-3a05fe0a3a96
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9
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Exploiting Inaccurate A Priori Knowledge in Robot Exploration, file dfa8b99e-6852-748b-e053-3a05fe0a3a96
|
7
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Evaluating the Acceptability of Assistive Robots for Early Detection of Mild Cognitive Impairment, file dfa8b9a3-44c6-748b-e053-3a05fe0a3a96
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6
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Design and development of a web-based platform for comprehensive autonomous home rehabilitation management in multiple sclerosis, file dfa8b9a1-2d00-748b-e053-3a05fe0a3a96
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5
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Exploiting Inaccurate A Priori Knowledge in Robot Exploration, file dfa8b9a3-2b5c-748b-e053-3a05fe0a3a96
|
5
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Procedural constrained story generation based on Propp's and Fabula models, file dfa8b9a3-679f-748b-e053-3a05fe0a3a96
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5
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Automatic speech analysis to early detect functional cognitive decline in elderly population, file dfa8b99f-79fa-748b-e053-3a05fe0a3a96
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4
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MIRARTS: A mixed reality application to support postural rehabilitation, file dfa8b9a3-679d-748b-e053-3a05fe0a3a96
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4
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3D surface reconstruction : multi-scale hierarchical approaches, file dfa8b993-91bc-748b-e053-3a05fe0a3a96
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3
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Hand Rehabilitation with Toys with Embedded Sensors, file dfa8b997-d262-748b-e053-3a05fe0a3a96
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3
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Exergaming for balance training, transparent monitoring, and social inclusion of community-dwelling elderly, file dfa8b99a-eb43-748b-e053-3a05fe0a3a96
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3
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L'arte dell'elettronica : analisi e progettazione di circuiti, file dfa8b99b-edf5-748b-e053-3a05fe0a3a96
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3
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Test neuropsicologici e giochi cognitivi digitali per il monitoraggio e la promozione delle capacità cognitive dell’anziano: studio nell’ambito del Progetto MoveCare: Multiple-actOrs Virtual Empathic CAREgiver for the Elder (732158 — MoveCare — H2020-ICT-2016-2017/H2020-ICT-2016-1), file dfa8b99d-41a3-748b-e053-3a05fe0a3a96
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3
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Dynamic difficulty adjustment in exer-games for rehabilitation: a mixed approach, file dfa8b9a3-0f21-748b-e053-3a05fe0a3a96
|
3
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Robot exploration of indoor environments using incomplete and inaccurate prior knowledge, file dfa8b9a3-3fb5-748b-e053-3a05fe0a3a96
|
3
|
Multimodal Empathic Feedback Through a Virtual Character, file dfa8b9a5-82fe-748b-e053-3a05fe0a3a96
|
3
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Ability of low-cost force-feedback device to influence postural stability, file dfa8b992-f414-748b-e053-3a05fe0a3a96
|
2
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Hierarchical approach for multiscale support vector regression, file dfa8b993-8fd4-748b-e053-3a05fe0a3a96
|
2
|
Linear pose estimate from corresponding conics, file dfa8b993-d078-748b-e053-3a05fe0a3a96
|
2
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Automatic detection of powdery mildew on grapevine leaves by image analysis : optimal view-angle range to increase the sensitivity, file dfa8b994-98b7-748b-e053-3a05fe0a3a96
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2
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Multisensor interaction through video-games on mobile devices: new frontiers in the Rehabilitation of pediatric hand, file dfa8b995-1385-748b-e053-3a05fe0a3a96
|
2
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Exergaming and rehabilitation : a methodology for the design of effective and safe therapeutic exergames, file dfa8b995-3ff2-748b-e053-3a05fe0a3a96
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2
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Assessment of Exergames as Treatment and Prevention of Dysgraphia, file dfa8b997-c472-748b-e053-3a05fe0a3a96
|
2
|
Hand Rehabilitation: exergames and sensorized objects, file dfa8b999-741c-748b-e053-3a05fe0a3a96
|
2
|
Usability Testing of Two Mini-Games and One Serious Game to Educate People About Genetics, file dfa8b99e-8abf-748b-e053-3a05fe0a3a96
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2
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Generazione procedurale di contenuti per videogiochi, file dfa8b99e-911f-748b-e053-3a05fe0a3a96
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2
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An Empathic Virtual Caregiver for assistance in exer-game-based rehabilitation therapies, file dfa8b9a0-7649-748b-e053-3a05fe0a3a96
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2
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Approaches for increasing patient's engagement and motivation in exer-games-based autonomous telerehabilitation, file dfa8b9a0-79a8-748b-e053-3a05fe0a3a96
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2
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Automatic Defect Classification on a Production Line, file dfa8b992-f786-748b-e053-3a05fe0a3a96
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1
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An intelligent game engine for the at-home Rehabilitation of stroke patients, file dfa8b997-80a8-748b-e053-3a05fe0a3a96
|
1
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Accuracy and validity of balance boards for posture and balance rehabilitation, file dfa8b997-c416-748b-e053-3a05fe0a3a96
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1
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How many deficits in the same dyslexic brains? A behavioural and fMRI assessment of comorbidity in adult dyslexics, file dfa8b99a-8a30-748b-e053-3a05fe0a3a96
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1
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A cloud-based platform for effective supervision of autonomous home rehabilitation through exer-games, file dfa8b99b-4d55-748b-e053-3a05fe0a3a96
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1
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Validity of digital Trail Making Test and Bells Test in elderlies, file dfa8b99c-d674-748b-e053-3a05fe0a3a96
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1
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IA nelle piattaforme di e-Health ed e-Welfare, file dfa8b99e-4f95-748b-e053-3a05fe0a3a96
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1
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Un terapista virtuale empatico per terapie di riabilitazione, file dfa8b99e-8508-748b-e053-3a05fe0a3a96
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1
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Heterogeneous Non Obtrusive Platform to Monitor, Assist and Provide Recommendations to Elders at Home: The MoveCare Platform, file dfa8b99e-db51-748b-e053-3a05fe0a3a96
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1
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Exergaming for Autonomous Rehabilitation, file dfa8b99e-f64a-748b-e053-3a05fe0a3a96
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1
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Automatic speech analysis to early detect functional cognitive decline in elderly population, file dfa8b9a0-9544-748b-e053-3a05fe0a3a96
|
1
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Robot Exploration Using Knowledge of Inaccurate Floor Plans, file dfa8b9a1-1291-748b-e053-3a05fe0a3a96
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1
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Validity of digital Trail Making Test and Bells Test in elderlies, file dfa8b9a1-130b-748b-e053-3a05fe0a3a96
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1
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Towards Long-Term Deployment of a Mobile Robot for at-Home Ambient Assisted Living of the Elderly, file dfa8b9a1-355e-748b-e053-3a05fe0a3a96
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1
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The MOVECARE Project: Home-based Monitoring of Frailty, file dfa8b9a1-3565-748b-e053-3a05fe0a3a96
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1
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Tracking 3D orientation through corresponding conics, file dfa8b9a1-4597-748b-e053-3a05fe0a3a96
|
1
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Player behaviour metrics for adjusting content in VR games: the case of fear, file dfa8b9a7-a5da-748b-e053-3a05fe0a3a96
|
1
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A Virtual Caregiver for Assisted Daily Living of Pre-frail Users, file dfa8b9aa-1632-748b-e053-3a05fe0a3a96
|
1
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What is my robot doing? remote supervision to support robots for older adults independent living: A field study, file dfa8b9aa-416d-748b-e053-3a05fe0a3a96
|
1
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Totale |
3566 |