This paper presents AREmbody, an augmented-reality mobile application for the development of tonal harmony awareness. Continuing from previous prototypes based on full body and desktop interaction, AREmbody benefits from a very simple portable setup which allows physical interaction and supports the activity of one or more users. The application combines in a single mobile device a video processor, a media player and a movement tracker, opening the way to the design of harmonic games with challenges and recordable scores. Thus the application not only fosters music education activities in the classroom, but also extends them outside the school times and places, promoting educational practices in informal and private contexts.

Developing Music Harmony Awareness in Young Students Through an Augmented Reality Approach / F. Avanzini, A. Barate', M. Cottini, L.A. Ludovico, M. Mandanici - In: Proceedings of the 4th International Conference on Computer-Human Interaction Research and Applications / [a cura di] A. Holzinger, H.P. Silva, M. Helfert, L. Constantine. - [s.l] : SCITEPRESS, 2020 Nov. - ISBN 978-989-758-480-0. - pp. 56-63 (( Intervento presentato al 4. convegno CHIRA International Conference on Computer-Human Interaction Research and Applications nel 2020 [10.5220/0010144700560063].

Developing Music Harmony Awareness in Young Students Through an Augmented Reality Approach

F. Avanzini
Primo
;
A. Barate'
Secondo
;
L.A. Ludovico
Penultimo
;
2020

Abstract

This paper presents AREmbody, an augmented-reality mobile application for the development of tonal harmony awareness. Continuing from previous prototypes based on full body and desktop interaction, AREmbody benefits from a very simple portable setup which allows physical interaction and supports the activity of one or more users. The application combines in a single mobile device a video processor, a media player and a movement tracker, opening the way to the design of harmonic games with challenges and recordable scores. Thus the application not only fosters music education activities in the classroom, but also extends them outside the school times and places, promoting educational practices in informal and private contexts.
tonal harmony; augmented reality; physical interaction; mobile devices
Settore INF/01 - Informatica
nov-2020
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/784905
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