The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM-5 and ICD-11 among 3270 college/university students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine item-symptom scale following DSM-5, and a short four-item scale representing the main ICD-11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences.

Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report / D. Stevanović, A. Đorić, S. Balhara Yatan Pal, N. Ćirović, S. Arya, R. Ransing, V. Thi Tuong-Vi, N. Huong Truong, I. Tadić, J. Jović, S. Radovanović, H. Kafali Yilmaz, G. Erzin, V. Zahir, R. Chowdhury Mita Rani, P. Sharma, R. Shakya, P. Moreira, A. Olayinka, A. Mohamad, L. Campos Monteiro Antônio, M. Campos Pedro de Abreu, C. Moreira Silva, C. Tavares Jose, M. Buoli, J. Burkauskas, I. Ivanovic, R. Szczegielniak Anna, R. Knez. - In: PSIHOLOGIJA. - ISSN 0048-5705. - 53:1(2020), pp. 43-63. [10.2298/PSI190421015S]

Assessing the symptoms of Internet Gaming Disorder among college/university students: An international validation study of a self-report

M. Buoli
Membro del Collaboration Group
;
2020

Abstract

The present study evaluated the psychometric properties of a self-report scale for assessing Internet Gaming Disorder (IGD) symptoms according to the DSM-5 and ICD-11 among 3270 college/university students (2095 [64.1%] females; age mean 21.6 [3.1] years) from different countries worldwide. Croatian, English, Polish, Portuguese, Serbian, Turkish, and Vietnamese versions of the scale were tested. The study showed that symptoms of IGD could be measured as a single underlying factor among college/university students. A nine item-symptom scale following DSM-5, and a short four-item scale representing the main ICD-11 symptoms, had sound internal consistency and construct validity. Three symptom-items were found non-invariant across the language samples (i.e., preoccupation with on-line gaming, loss of interests in previous hobbies and entertainment, and the use of gaming to relieve negative moods). This study provides initial evidence for assessing IGD symptoms among college/university students and will hopefully foster further research into gaming addiction in this population worldwide especially with taking into account language/cultural differences.
Internet gaming; IGD; cross-cultural equivalence
Settore MED/25 - Psichiatria
2020
2019
Article (author)
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/689041
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