Video games, as an entertaining media, dates back to the ‘50s and their hardware device underwent a long evolution starting from hand-made devices such as the “cathode-ray tube amusement device” up to the modern mass-produced consoles. This evolution has, of course, been accompanied by increasingly specialized interaction mechanisms. As of today, interaction with games is usually performed through industry-standard devices. These devices can be either general purpose (e.g., mouse and keyboard) or specific for gaming (e.g., a gamepad). Unfortunately, for marketing reasons, gaming interaction devices are not usually designed taking into consideration the requirements of gamers with physical disabilities. In this paper, we will offer a review of the evolution of gaming control devices with a specific attention to their use by players with physical disabilities in the upper limbs. After discussing the functionalities introduced by controllers designed for disabled players we will also propose an innovative game controller device. The proposed game controller is built around a touch screen interface which can be configured based on the user needs and will be accessible by gamers which are missing fingers or are lacking control in hands movement.

Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities / D. Maggiorini, M. Granato, L.A. Ripamonti, M. Marras, D. Gadia (COMMUNICATIONS IN COMPUTER AND INFORMATION SCIENCE). - In: Computer-Human Interaction Research and Applications / [a cura di] A. Holzinger, H.P. Silva, M. Helfert. - [s.l] : Springer, 2019 Oct. - ISBN 9783030329648. - pp. 66-89 (( Intervento presentato al 1. convegno CHIRA tenutosi a Madeira nel 2017 [10.1007/978-3-030-32965-5_4].

Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities

D. Maggiorini;M. Granato;L.A. Ripamonti;D. Gadia
2019

Abstract

Video games, as an entertaining media, dates back to the ‘50s and their hardware device underwent a long evolution starting from hand-made devices such as the “cathode-ray tube amusement device” up to the modern mass-produced consoles. This evolution has, of course, been accompanied by increasingly specialized interaction mechanisms. As of today, interaction with games is usually performed through industry-standard devices. These devices can be either general purpose (e.g., mouse and keyboard) or specific for gaming (e.g., a gamepad). Unfortunately, for marketing reasons, gaming interaction devices are not usually designed taking into consideration the requirements of gamers with physical disabilities. In this paper, we will offer a review of the evolution of gaming control devices with a specific attention to their use by players with physical disabilities in the upper limbs. After discussing the functionalities introduced by controllers designed for disabled players we will also propose an innovative game controller device. The proposed game controller is built around a touch screen interface which can be configured based on the user needs and will be accessible by gamers which are missing fingers or are lacking control in hands movement.
Video game; Gaming devices; Input device; Game controller; Physical disability
Settore INF/01 - Informatica
ott-2019
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
Maggiorini2019_Chapter_EvolutionOfGameControllersTowa.pdf

accesso aperto

Tipologia: Post-print, accepted manuscript ecc. (versione accettata dall'editore)
Dimensione 4.9 MB
Formato Adobe PDF
4.9 MB Adobe PDF Visualizza/Apri
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/685287
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 2
  • ???jsp.display-item.citation.isi??? ND
social impact