Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales.

GHOST: a GHOst STory-writer / A. Guarneri, L.A. Ripamonti, F. Tissoni, M. Trubian, D. Maggiorini, D. Gadia - In: CHItaly '17 : ProceedingsNew York : ACM, 2017. - ISBN 9781450352376. - pp. 1-9 (( Intervento presentato al 12. convegno Biannual Conference on Italian SIGCHI tenutosi a Caglari nel 2017 [10.1145/3125571.3125580].

GHOST: a GHOst STory-writer

A. Guarneri
Primo
;
L.A. Ripamonti
Secondo
;
F. Tissoni;M. Trubian;D. Maggiorini
Penultimo
;
D. Gadia
Ultimo
2017

Abstract

Often, small independent studios developing video games are forced to ask game or level designers to write stories for their products. Unfortunately, game writing requires a different set of skills than game design. Moreover, there is a shortage of interactive tools devoted to help non-writers to (learn how to) create compelling storylines for interactive media like video games. Our goal has been to design, implement and test a tool embedded into a game engine to help non-writers to create stories (for video games). Our solution, designed with the help of domain-experts, does not generate contents, but interactively helps the user to produce a solid narrative structure for a story, to avoid falling into banality or creating boring, repetitive tales.
Video games; storytelling for video games; automatic creation of content; game writing; game design
Settore INF/01 - Informatica
2017
Book Part (author)
File in questo prodotto:
File Dimensione Formato  
chi2017_ghost_camready_2_templatenuovo.pdf

accesso riservato

Tipologia: Publisher's version/PDF
Dimensione 1.37 MB
Formato Adobe PDF
1.37 MB Adobe PDF   Visualizza/Apri   Richiedi una copia
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/526307
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 9
  • ???jsp.display-item.citation.isi??? ND
social impact