The reliability of commercial non-invasive BCI (Brain Computer Interface) devices and the lower cost of these EEG-based systems, determined the increasing interest in their application in different research fields, also thanks to the portability of the equipment. The latter feature makes BCI devices particularly suited for entertainment applications especially due to the possibility to detect the mental state of the users. The relationship between emotions and entertainment is obvious, as the influence of music in human emotional states. While BCI devices represent a challenge in gaming motion control, they have been successfully applied in music production [5] and composition [7]. In our previous work [6] we focused on conscious production of music notes with the aim of developing a prototype for applications in entertainment. In this work we trace the state-of-the art of our research and present our opinion on possible applications of the preliminary obtained results.

Eeg-Based Brain-Computer interface for emotional involvement in games through music / R. Folgieri, M. Bergomi, S. Castellani - In: Digital Da Vinci : computers in music / [a cura di] N. Lee. - New York : Springer, 2014. - ISBN 9781493905362. - pp. 205-236 [10.1007/978-1-4939-0536-2]

Eeg-Based Brain-Computer interface for emotional involvement in games through music

R. Folgieri;M. Bergomi;
2014

Abstract

The reliability of commercial non-invasive BCI (Brain Computer Interface) devices and the lower cost of these EEG-based systems, determined the increasing interest in their application in different research fields, also thanks to the portability of the equipment. The latter feature makes BCI devices particularly suited for entertainment applications especially due to the possibility to detect the mental state of the users. The relationship between emotions and entertainment is obvious, as the influence of music in human emotional states. While BCI devices represent a challenge in gaming motion control, they have been successfully applied in music production [5] and composition [7]. In our previous work [6] we focused on conscious production of music notes with the aim of developing a prototype for applications in entertainment. In this work we trace the state-of-the art of our research and present our opinion on possible applications of the preliminary obtained results.
sound and music computing modeling; signal analysis, synthesis, and processing; experimentation; human factors; brain computer interface; emotions
Settore INF/01 - Informatica
2014
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/279016
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