In modern society about 10% of children experience difficulty in learning to read. They suffer from a neuro-developmental disorder called dyslexia. According to recent research, playing action videogames - not directly related to phonological or orthographic training - seems to be a teaching tool able to specifically intervene on spatial attention and to drastically improve the reading skills of dyslexic children. This research aims at designing and implementing an educational action game oriented to promote, through forms of engaging and motivating interaction, phonological training and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.

Visuo-spatial attention and reading abilities : an action game prototype for dyslexic children / G.R. Mangione, L.A. Ludovico, P.A. Di Tore, S. Di Tore, F. Corona - In: Apertura e flessibilità nell'istruzione superiore : oltre l'e-learning? : atti del Convegno SIREMSIEL, Perugia 13-14-15 Novembre 2014 / [a cura di] F. Falcinelli, T. Minerva, P.C. Rivoltella. - Reggio Emilia : Sie-L, 2015 Jan 20. - ISBN 9788898819003. - pp. 185-193 (( convegno Convegno SIREMSIEL tenutosi a Perugia nel 2014.

Visuo-spatial attention and reading abilities : an action game prototype for dyslexic children

L.A. Ludovico;
2015

Abstract

In modern society about 10% of children experience difficulty in learning to read. They suffer from a neuro-developmental disorder called dyslexia. According to recent research, playing action videogames - not directly related to phonological or orthographic training - seems to be a teaching tool able to specifically intervene on spatial attention and to drastically improve the reading skills of dyslexic children. This research aims at designing and implementing an educational action game oriented to promote, through forms of engaging and motivating interaction, phonological training and visuo-spatial attention training in dyslexic subjects aged between 7 and 9.
dyslexia; adaptive education; visuo-spatial attention; phonological processing; action videogames
Settore INF/01 - Informatica
Settore M-PED/03 - Didattica e Pedagogia Speciale
20-gen-2015
Società Italiana di e-Learning (Sie-L)
Società Italiana di Ricerca sull'Educazione Mediale (SIREM)
http://www.sie-l.it/index.php/8-report-di-eventi/171-atti-del-convegno-siremsiel2014-perugia-13-14-15-novembre-2014.html
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/269082
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