In some cases, consumer devices (monitors, printers, cameras, etc) do not allow us to capture or reproduce the full range of luminance information of a synthetic or real scene. Many techniques have been proposed in the last years, that address the tone mapping problem (i.e. the conversion from real luminance values into available ranges) trying to simulate some mechanisms of the Human Visual System, but few of these take into account the color constancy problem, i.e. the ability to discount color cast induced by illuminant. In this paper we present some experiments on high dynamic range images, modifying a Retinex implementation, the Brownian Retinex algorithm (characterized by the construction of Brownian random paths in the image), to solve the tone mapping and the color constancy problem at the same time. We also try to better simulate the process of scene observation, considering the eye movements called saccades and simulating them by applying different statistical distributions to random paths construction. Moreover, we propose an alternative technique to compute Retinex ratios on the paths, based on the assumption that vision can be considered a kind of sampling process.

Tuning Retinex for HDR Images Visualization / D. Gadia, D. Marini, A. Rizzi - In: Final programme and proceedings of CGIV 2004, Second European Conference on Color in Graphics, Imaging, and Vision and Sixth International Symposium on Multispectral Color Science : April 5 - 8, 2004, Technology Center AGIT, Aachen, Germany / sponsored by the Society for Imaging Science and Technology / Society for Imaging Science and Technology. - Springfield, Va. : IS&T, 2004. - ISBN 0-89208-250-X. - pp. 326-331 (( Intervento presentato al 2. convegno CGIV04, IS&T Second European Conference on Color in Graphics, Imaging and Vision tenutosi a Aachen, Germany nel 2004.

Tuning Retinex for HDR Images Visualization

D. Gadia
Primo
;
D. Marini
Secondo
;
A. Rizzi
Ultimo
2004

Abstract

In some cases, consumer devices (monitors, printers, cameras, etc) do not allow us to capture or reproduce the full range of luminance information of a synthetic or real scene. Many techniques have been proposed in the last years, that address the tone mapping problem (i.e. the conversion from real luminance values into available ranges) trying to simulate some mechanisms of the Human Visual System, but few of these take into account the color constancy problem, i.e. the ability to discount color cast induced by illuminant. In this paper we present some experiments on high dynamic range images, modifying a Retinex implementation, the Brownian Retinex algorithm (characterized by the construction of Brownian random paths in the image), to solve the tone mapping and the color constancy problem at the same time. We also try to better simulate the process of scene observation, considering the eye movements called saccades and simulating them by applying different statistical distributions to random paths construction. Moreover, we propose an alternative technique to compute Retinex ratios on the paths, based on the assumption that vision can be considered a kind of sampling process.
Settore INF/01 - Informatica
2004
Book Part (author)
File in questo prodotto:
Non ci sono file associati a questo prodotto.
Pubblicazioni consigliate

I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.

Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/2434/24383
Citazioni
  • ???jsp.display-item.citation.pmc??? ND
  • Scopus 11
  • ???jsp.display-item.citation.isi??? 5
social impact