Natural User Interfaces allow users to interact with virtual environments with little intermediation. Immersion becomes a vital need for such interfaces to be successful and it is achieved by making the interface invisible to the user. For cognitive rehabilitation, a mirror view is a good interface to the virtual world, but obtaining immersion is not straightforward. An accurate player profile, or silhouette, accurately extracted from the real-world background, increases both the visual quality and the immersion of the player in the virtual environment. The Kinect SDK provides raw data that can be used to extract a simple player profile. In this paper, we present our method for obtaining a smooth player profile extraction from the Kinect image streams.
Robust silhouette extraction from Kinect data / M. Pirovano, C.Y. Ren, I. Frosio, P.L. Lanzi, V. Prisacariu, D.W. Murray, N.A. Borghese - In: Image analysis and processing – ICIAP 2013 : 17th international conference : Naples, Italy, september 9-13, 2013 : proceedings. Part 1 / [a cura di] A. Petrosino. - Berlin : Springer, 2013. - ISBN 9783642411809. - pp. 642-651 (( Intervento presentato al 17. convegno International Conference on Image Analysis and Processing (ICIAP) tenutosi a Napoli nel 2013 [10.1007/978-3-642-41181-6_65].
Robust silhouette extraction from Kinect data
M. PirovanoPrimo
;I. Frosio;N.A. BorgheseUltimo
2013
Abstract
Natural User Interfaces allow users to interact with virtual environments with little intermediation. Immersion becomes a vital need for such interfaces to be successful and it is achieved by making the interface invisible to the user. For cognitive rehabilitation, a mirror view is a good interface to the virtual world, but obtaining immersion is not straightforward. An accurate player profile, or silhouette, accurately extracted from the real-world background, increases both the visual quality and the immersion of the player in the virtual environment. The Kinect SDK provides raw data that can be used to extract a simple player profile. In this paper, we present our method for obtaining a smooth player profile extraction from the Kinect image streams.Pubblicazioni consigliate
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